This deck is an idea my team had when busting open
some odyssey boosters at our local shop and got to thinkin. We played 10 games
with this deck, it won 8. I think we're onto somethin here. This my version.
Same combo, some new stuff. Playtests have gone well, with the deck drawing
extremely well, with lots of land and 2-drops early, and more controllish stuff
later. Here's the deck:
"Wizards"
61 Cards
4xPatron Wizard
4xMeddling Mage
4xShadowmage Infiltrator
3xCephalid Scout
2xScrivener
Spells(19)
4xAbsorb
4xUndermine
4xSyncopate
4xFact or Fiction
2xRushing River
1xOpt
Lands(24)
4xSalt Marsh
4xCoastal Tower
2xCaves of Koilos
3xSkycloud Expanse
1xDarkwater Catacombs
4x Island
3xPlains
3xSwamp
The idea here is simple. First turn Coastal Tower,
second turn island, Meddling Mage. Third turn swamp, Infiltrator. Soon you
should get a Patron Wizard. At that point, its aggro control. Patron lets you
Force Spike everything until all your wizards are tapped. With Syncopate, you are
safe from flashback and threshold. Patron Wizard is key, back him up at all
costs! Meddling Mage keeps you safe from someone's Obliterate, while
countermagic takes care of Tsabo's Decree, wizard. As for Urza's Rage, name it
with Meddling Mage. Notice the pattern in creatures? All wizards with exception
to Scrivener. He gets back Absorbs or Undermines to keep control up. Tell me how
this deck works! If you get an idea, please email me at videobobbo@home.com. As for a sideboard,
do what makes sense in your metagame. I like Exclude(
creature-heavy),Traumatize(control), or Tombfire against flashback heavy
decks. This is Bobby, saying see ya!