This deck is an idea my team had when busting open some odyssey boosters at our local shop and got to thinkin. We played 10 games with this deck, it won 8. I think we're onto somethin here. This my version. Same combo, some new stuff. Playtests have gone well, with the deck drawing extremely well, with lots of land and 2-drops early, and more controllish stuff later. Here's the deck:
 
"Wizards"
61 Cards
4xPatron Wizard
4xMeddling Mage
4xShadowmage Infiltrator
3xCephalid Scout
2xScrivener
 
Spells(19)
4xAbsorb
4xUndermine
4xSyncopate
4xFact or Fiction
2xRushing River
1xOpt
 
Lands(24)
4xSalt Marsh
4xCoastal Tower
2xCaves of Koilos
3xSkycloud Expanse
1xDarkwater Catacombs
4x Island
3xPlains
3xSwamp
 
The idea here is simple. First turn Coastal Tower, second turn island, Meddling Mage. Third turn swamp, Infiltrator. Soon you should get a Patron Wizard. At that point, its aggro control. Patron lets you Force Spike everything until all your wizards are tapped. With Syncopate, you are safe from flashback and threshold. Patron Wizard is key, back him up at all costs! Meddling Mage keeps you safe from someone's Obliterate, while countermagic takes care of Tsabo's Decree, wizard. As for Urza's Rage, name it with Meddling Mage. Notice the pattern in creatures? All wizards with exception to Scrivener. He gets back Absorbs or Undermines to keep control up. Tell me how this deck works! If you get an idea, please email me at videobobbo@home.com. As for a sideboard, do what makes sense in your metagame. I like Exclude( creature-heavy),Traumatize(control), or Tombfire against flashback heavy decks. This is Bobby, saying see ya!