Zombie Envy
Before Ebay came along, getting four of a rare was a little more difficult.
My friend I use to play against had 4, count'em 4, Zombie Masters. I was soooo
jealous. We didn’t play tournaments so we didn’t know what the true power rares
were. Thats not true, we did, but we didn’t care to pay the over inflated local
card store prices for meekstones and millstones. Last month I bought 4 Zombie
Masters for just $4 so I knew it was time to create my own Zombie deck. This
deck probably isn’t Type 2 and even if it was, I wouldn’t take it to a
tournament unless someone else was paying the entrance fee. For those of you so
into the IBC block that think playing less then three colors is a sin, you may
be in for a surprise. This deck is just a ton of fun to play. Lets start by
seeing what the core ideas of a Zombie deck are.
The core combo of the deck is to turn an opponents land into a swamp. Then
play a Zombie Master to give all zombies swampwalk. Almost all the creature
cards are zombies which gives you an armada of unblockable creatures. Theres a
wide variety of zombie creature cards that can work with Zombie Masters. For
those who dont know, Zombie Master gives all zombies regeneration and swampwalk.
Now we need a card to turn our opponents lands into swamps. Theres two solutions
that come to mind. The first is Evil Presence. For one mana, you can turn target
land into a swamp. Its cheap to cast and if you pack four of them, chances are
you can play it within the first couple turns. A problem with Evil Presence is
if youre opponent is already playing swamps. Kind of a dead card then. Another
possibility is Tainted Well. It does the same as Evil Presence but is also a
cantrip. It costs three mana so you have to decide which is the better option.
Heres a sample Zombie Master deck with red thrown in for creature
control.
Land
14 Swamp
4 Mountain
4 Urborg Volcano
Spells
2 Agonizing Demise - creature removal plus direct damage
4 Terminate - ultimate individual creature removal card
4 Evil Presence - turns opponents lands into swamps, letting zombies march
through
Artifact
1 Coat of Arms - great game ender since almost all creature cards are
zombies
Creatures
4 Pyre Zombie - a zombie with the benefit of direct damage
2 Phyrexian Scuta - 5/5 zombie for a few extra life
3 Bog Raiders - automatic swampwalk in case the Zombie Masters arent
out
3 Grave Defiler - gets zombies into your hand even faster
2 Lava Zombie - pump ability works great with swampwalk
2 Gravedigger - retrieve a Zombie Master from your graveyard
3 Gravebane Zombie - recyceable zombies
2 Bone Dancer - take control of that Spiritmonger you just terminated
2 Lord of the Undead - almost as good as the Zombie Master
4 Zombie Master - this and evil presence are the core combo of your
deck
The choice of zombies goes on and on. There is a ton of versatility to be
had. Coat of Arms works nicely as a game ender. You can splash just about any
color depending on what you want your strengths and weaknesses to be. The deck
above is great against creature heavy decks but enchantments and artifacts could
shut you down. Green or white could have just as easily been splashed I prefer
red direct damage and creature control as this is an offensive deck and the
direct damage can help get the last life points off of your opponent. And one
thing not to forget, Zombie Master is not a zombie creature type so he doesnt
get the swampwalk and regeneration benefits.
"Chad" chadgreen3@home.com