I love strange formats and was excited to hear about the "Auction of the People" for the Magic Invitational. For those of you who aren't aware, one of the Invitational's formats each year has the players bidding their starting life points and number of cards in their opening hand in order to get their pick of constructed decks.
 
This year rather than going with the top decks of yesteryear, they asked people to submit decks. Not winning decks. Or powerful decks. But fun theme decks built around a particular creature type.
 
Now I'd assume that "fun" means fun to Mark Rosewater (of Unglued chicken fame) who runs the event and who is known to be...slightly odd with what he considers fun. That means fun probably isn't Engineered Plague and Tsabo's Decree and every tutor known to modern man to go with two Masticores.
 
I heard a rumor that someone already had submitted my first idea but I sent it in anyway:
 
KoboldBloom
 
Theme: Brave Kobold holds off enemy army while Planeswalker finishes them off.
 
1 Crimson Kobold
4 cadaverous bloom
4 squandered resources
4 natural balance
4 prosperity
4 impulses
4 vampiric tutor
4 lim dul's vault
2 drain life
1 elven cache
2 power sink
2 counterspell
3 forces of will
7 forest
5 island
6 swamp
2 gemstone mine
2 thawing glaciers
 
Nice but I was afraid Mark would mistake it for a combo deck. <whistles innocently> My next idea was this:
 
Phyrexian Hobby Shop Kit
 
Theme: Creation of life from death (horrors)
 
4 Hidden Horror
4 Skittering Horror
4 Flesh Reaver
4 Plague Spitter
4 Phyrexian Negator
 
4 Unearth
1 Animate Dead
4 Spirit Link
4 Death Grasp
4 Dark Ritual
 
1 Urborg
1 Volrath's Stronghold
4 Spawning Pool
1 Arena
4 Swamp
4 Scrubland
4 Caves of Koilos
4 Plains
 
When was the last time a non-combo life-gain deck won a serious tournament? It sounds like fun at least. The second hurdle is making it good enough for one of the pros to want it. As cool as getting to be one of the seventeen deck in the auction would be, having pros get into a bidding war wanting your deck would be better.
 
The card choices:
Hidden Horror and Skittering Horror are the meat of the deck. Also the minor theme of the deck is bringing back creatures from the graveyard. The Hidden Horror puts them into the graveyard. The Skittering Horror dies if you play a creature from the hand but not creatures which are Unearthed or Animated. I'm not really happy with the Phyrexian Negator since every time it comes into play it seems very efficient in sending my creatures to the graveyard. At least it fits the theme....
 
Plague Spitter is going to hose a lot of decks. Wizards, elves, and a lot of random x/1 creatures are going to die to it. But unlike Decree, it hoses them in style.
 
Flesh Reaver or Plague Spitter plus Spirit Link is the combo of the deck. The Reaver does 8 points of damage in combat. Unfortunately 4 of those damage are to you but what can you expect for 1B? Chump blocking from your opponent can quickly become a major problem. But with Spirit Link on it you get a net gain of 4 life.
 
The Spirit Link on the Plague Spitter can often gain even more quickly. In any kind of creature stall, which could happen a lot in this format, you are going to get a point of life for each creature and player during your upkeep. Not bad for a cost of W.
 
Spirit Link is my favorite tournament card. In regionals a couple of years ago playing a Tinker deck, my opponent got an early Colossus. Spirit Linked it. He tinkered it away next turn for a Masticore going down to one card in hand. Spirit Linked it. That's game. Later in the same tourney I double Spirit Linked my Crypt Rats and gained 64 life. Then played the last card in my hand, Necropotence, and necroed for 7 cards down to 71. Ah, the good old days.
 
Anyway, Death Grasp completes the life gain part of the deck. If anything is going to be branded "not fun" in the deck its this card. But it is strongly in theme so I'm hoping for the best. Its the only removal in the deck since I'm pretty sure removal isn't much fun. Meekstone, Juntu Stakes, Rout, Wrath of God, and Serra's Angel might be effective but what's the fun of a creature theme deck without getting to use the creatures?
 
Dark Ritual. Well, all the creatures are pretty cheap anyway but a first turn 4/4 is going to be devastating. Besides, how do you expect to get life from death without doing some kind of dark ritual?
 
The land is always important but why Urborg? Why not? In a random field its abilities might even be useful in some matchup. Besides with the planeshift, it could be the new location of Volrath's Stronghold which itself helps the reanimator theme.
 
The Spawning Pool would obviously be the place where all these horrors come from. The Arena is the place where they battle to hone their skills. Besides Arena is a lot of fun to eliminate or tap creatures and to play combat tricks with the stack. Probably could be THE power card of the format. I'm curious if any of the other deck builders have figured that out.
 
High hopes for that deck but this one is just as fun:
 
Your Deck is Better than Mine
 
Theme: Merfolk Who Act Like Kender
 
4 Seasinger
4 Rootwater Matriarch
1 Rootwater Mystic
4 Rootwater Thief
4 Vodalian Illusionist
2 River Merfolk
11 Miscellaneous Merfolk
 
4 Unstable Mutation
1 Phantasmal Terrain
4 Curiosity
1 Life Chisel
 
1 Arena
4 Soldevi Excavations
1 Island of Wak Wak
14 Island
 
If you aren't familiar with the kender from Dragonlance, you probably still have your wallet. They cheerfully handle, steal, or misplace anything they get their hands on. These merfolk do the same thing.
 
The Matriarch and the Seasinger "borrow" creatures. The Illusionist misplaces them. The Thief gets to the opponents goodies even before the opponent does. The Riverfolk get into places where they shouldn't be. The primary characteristic of kender is Curiosity. And if anyone is going to end up with an artifact, its going to be a kender. The only thing kender love more than borrowing is visiting interesting new places like the Arena, Soldevi Excavations, and the Island of Wak Wak.
 
Some of you might not remember Miscellaneous Merfolk from Portal Third edition...oh, who am I trying to kid. I don't remember exactly what the last 11 merfolk were since my printer decided to eat the last of the decklist. Scatter it out over 6 different merfolk cards and you'll likely be as effective of a deck as I put together. Just don't use Rootwater Hunter which is badly out of theme.
 
I also submitted a golem deck but it was weak on the theme and fun and has no chance.  My odds of being selected on these decks? I read there were 3000 decks submitted to the contest. I expect merfolk decks are probably the deck submitted most often and horror decks to be in the top five. Mucho, mucho competition so I don't expect my odds of being in the top 17 are very good. But at least I entertained myself...and maybe entertained you along the way.
 
Lonnie "ATW" Usery
lonnie@hotmail.com