Temporal Spring
1GU
Sorcery
Put Target Permanent on Top of its Owners Library
Single Card Strategy for: Temporal Spring
The first time me and my friends took a look at Temporal Spring we
thought
it was one crappy card. I mean, who cares if you're just putting
a
permanent on top of the library?? After all, they're just going to
be
bringing it out next turn. Not to mention the fact it wasn't even at
the
speed of an instant. I have a little faith in WotC so I made a
multi-color
deck just for using four Temporal Spring. That's when the true beauty
of
the card hit me. Temporal Spring gets its most value in the early
turns of
the game, before you're facing down a horde of creatures. Not hard to
cast
on the third turn fairly often, early in the game its almost like
getting
another turn. Most of the time your opponent will have only lands on
the
board or maybe just a small creature card. The most effective use
of
Temporal Spring comes from putting a land back on top of the library.
That
way not only will your opponent not be drawing a killer card, but
you've
also slowed down their land development. In a multi-color deck, that
extra
turn it gains you can be crucial to help getting all the color mana
available that you need. Later in the game, Temporal Spring can
have other
uses. Draw that counter spell the turn after they played Spirit
Monger???
No problem, Temporal Spring puts it back on your opponents library so
you
can counter it next time. While creature enchantments are that
heavily
played anymore, you get extra card efficiency if you can bounce a
creature
back with enchantments on it. Temporal Spring wont be the staple card
for
World Final tournament worthy Type 2 decks, but for casual play or
smaller
less aggressive tournaments, it does have its uses.
Chad Green
cgreen@mountainbank.net