Here is a quick review to Odyssey-Limited. For those of you
who aren't familiar with Limited play, it is based on the concept of having
less resources to
base your deck on. Instead of using any cards you want, you may only use the
cards you get.
For example, Sealed Deck is where you are given a Tournament
Pack and two Boosters, as well as extra lands to build your 40 card
deck.
Booster Draft is where you select one card from a pack of 15,
then another card from a pack of 14 (that another player has already
taken a card out of), and then another card from a pack of 13, and
so forth. This is continued until 3 booster packs are finished.
Anyways, here is a brief guide to help you build a Sealed
deck, or draft in Booster.
Notes to consider (for
beginners):
-Since the deck minimum is 40 cards, always play a 40 card
deck. No more than that. Not even 41.
-Aim for a 2-3 colored deck in Sealed and a 1-2 colored deck
in Booster.
-It is important to have a good balance of creatures, lands,
and non-creature spells.
-A rough estimate: About 15 creatures, 16-17 lands, and 8
support spells should do it.
-KNOW THE COMMONS!!! 77% of the cards you'll
see will be commons. If you know them well,
it will give you a huge
advantage.
-KNOW THE COLORS!!! If your first two packs have good cards of
a certain color, and you are
totally oblivious that that
color sucks, it might hurt you. On the other hand, if your
opponent's
know that the specific color
sucks, they'll stay out of it, giving you more good cards.
-KNOW YOUR OPPONENTS!!! This might not always be possible, but
if you know one of your
friends always plays blue, use
it to your advantage and stay out of his color.
Advanced booster draft strategies (for advanced,
duh):
-Either draft aggressively or submissively.
-To draft aggressive is to pick a color and totally draining
the entire card pool of that one
color. If the player to your left doesn't get any red cards, he won't play
red. As a result, he will pass you
powerful red cards in the second pack.
-To draft submissively is to take the best card in the pack
(regardless of color) in the first couple picks, and try to figure out what the guy to
your right is taking. Then pick a color that he's not taking, and stick to it.
-Pay attention to every detail in the packs that are passed to
you. For example, if you see a Hallowed Healer in your second pack, and the one card
that the guy on your right took was a common. HE IS NOT PLAYING WHITE. You know this because Hallowed
Healer is easily White's best common. Therefore, if he were to be playing white, that Hallowed Healer
wouldn't be there anymore...
-Don't fight anyone for colors. I've seen beginners do it.
I've seen experts do it. Two people sitting side-by-side, both trying to get red cards. As
a result, both players ended up with crappy decks, and the guy a few seats
down won the tournament. Not much of an
advanced strategy, but I can't express that enough.
-Drafting strategically is not always just taking the best
card in each pack. For example, if you open a pack with a black power card, 2 other good black cards,
and a really good white card, take the white one. This will lure the
next couple of guys to your left into playing black, forcing them out of your colors. You
sacrifice one power card, but you can get 3 power cards back in
your next pack, while the guys on your right fight over
black.
HERE ARE SOME ODYSSEY SPECIFIC NOTES:
Colors to
Play
BEST
1.White
2.Green
3.Red
4.Blue
5.Black
WORST
White's best commons
5.Embolden
4.Aven Flock
3.Second
Thoughts
2.Mystic Zealot
1.Hallowed Healer
Blue's best commons
5.Cephalid
Scout
4.Syncopate
3.Repel
2.Aven Windreader
1.Aven Fisher
Black's best commons
5.Afflict
4.Zombie
Assassin
3.Gravedigger
2.Patriarch's Desire
1.Ghastly Demise
Red's best commons
5.Thermal Blast
4.Barbarian
Lunatic
3.Chainflinger
2.Firebolt
1.Flameburst
Green's best commons
5.Nantuko Disciple
4.Moment's
Peace
3.Wild Mongrel
2.Elephant Ambush
1.Rabid Elephant
Strengths and Weaknesses.
White: Odyssey White is every drafter's dream. It has everything you'd
want in a limited deck. Good high-CC common creatures like Mystic Zealot and
Aven Flock; good weenies and bears like Patrol Hound and Mystic Visionary; good
creature removal/containment like Second Thoughts, Kirtar's Desire and Angelic
Wall; and plenty of tricks like Embolden and Shelter. With plenty of good cards
in all sorts of varieties, I really can't see a weakness here.
Blue: Odyssey Blue has some powerful cards. Its common and uncommon
fliers are awesome, and it has some nice control spells too. Drafting a horde of
fliers is made simple by Odyssey blue. However, having really good cards does
not replace having lots of good cards. Unfortunately for Blue, there are few
good cards, more specifically: few good commons. This makes it very difficult to
base your deck on blue. Blue almost depends on a second color.
Black: Besides a few good removal spells, there's not much really
going for Odyssey Black. Its creatures are sub-par, the non-creature spells are
not much better, and the commons in-general suck. Black's biggest weakness is
its lack of offense. I'd avoid Black, barring that I get some power rares and
uncommons. In any case, mono-black is suicide.
Red: I don't think I've seen direct damage this good and plentyful in
a long time. 8 of red's 21 commons are direct damage (if you count Scorching
Missle), or direct damage dealing creatures. Unfortunately, this does not leave
a lot of room for attacking creatures. Unless you want to try to burn the
opponent to death with direct damage, you'll need to add Red to a color that can
provide creatures. In any case, Red's direct damage will be a force to be
reckoned with.
Green: Green's packed with powerhouses like Rabid Elephant, and
Wild Mongrel, sweet tricks like Moment's Peace, Refresh and Muscle Burst, and
even has a few creature/trick hybrids like Elephant Ambush and Beast Attack.
Offensively, Green is a monster. Defensively, Green has few ways to handle with
fliers and other threats. Though Green is perfectly capable of going solo, it
works well with White/Red to back it up defensively.
questions? comments? bokchoyboy@powersurfr.com