Well, Invasion
Block is but a distant memory. Gone are ridiculous Fires builds, that
annoying Armadillo Cloak, and the monotonous counterspells Absorb and Undermine.
But has the rotation only made things worse? It seems that Psychatog has reared
its toothed head innumerable times over this season, even claiming the World
Championships. Thousands of blue/green builds, from Threshold to Madness to
Quiet Speculation, have made that color combination the default choice for a
good deck. Another choice in that color combination is blue/green Opposition,
already proven to be a powerful deck. But what if you could go one step further,
adding in black for the creature elimination power that blue and green together
sorely lack? Gabriel Nassif demonstrated this recently at the 2002 Magic
Invitational when he posted a perfect 3-0 record with his black/blue/green
Opposition build. This build is similar to his but improves on it in a
number of ways.
The basic principle of
the Opposition deck is contained here: to lock down your opponent's board and
smash his face in with various creatures. This deck does it with a little more
power and in a bit more focused way than Nassif's did, however.
Land
(24)
4 Polluted
Delta
4 City of
Brass
6
Forest
5
Island
5 Swamp
Creatures
(20)
4 Merfolk
Looter
1 Visara, the
Dreadful
4 Birds of
Paradise
4 Llanowar
Elves
3 Ravenous
Baloth
4 Shadowmage
Infiltrator
Other Spells (16)
4 Opposition
4 Circular
Logic
4 Chainer's
Edict
4 Call of the
Herd
Here's a card-by-card
breakdown.
Polluted Delta Powerful in its own
right, it allows you to thin your deck of excess lands, especially important in
the late game when you would like more "business" spells to appear in your
hand.
City of Brass Smooths out
any mana problems the deck may
encounter.
Merfolk Looter Serves
as fodder for Opposition and a card advantage machine, helping to activate and
magnify Circular Logic's abilities and also allow you to access the Herd's
cheaper Flashback cost.
Visara, the
Dreadful If your Oppositions have all been nuked, she can end the game in a
hurry with her 5/5 flying girth. Her neo-Terminate ability is also handy when
your opponent gets around the sacrifice effect of Chainer's Edict by sacrificing
a measly 1/1.
Birds of Paradise
Mana accelerators in the early game, one-mana Icy Manipulators in the late
game.
Llanowar Elves Same as
Birds of Paradise.
Ravenous Baloth
A maindeck counter to Sligh and weenie builds that can also help you recover
life lost to Polluted Delta, City of Brass, or an opponent's spells or
creatures.
Shadowmage Infiltrator
A nigh-unblockable 1/3 that generates incredible card advantage. Need I say
more?
Opposition The heart of the
deck's lockdown engine.
Circular
Logic A powerful counter in a tri-color deck considering it has generic mana
in its casting cost. Its Madness and countering abilities can also be magnified
by Merfolk Looter.
Chainer's Edict
A strong way to get around creatures such as Phantom Centaur that would halt
black spot removal. Nassif had four Smothers in his deck instead of these, but I
don't like very situational removal that won't always help me in a tight
spot.
Call of the Herd Enough
can't be said. An efficient creature generator, Opposition-powerer, and
Sligh and weenie stopper all rolled into one card.
Anthony Anastasia,
MtGKid700@aol.com (yes, I changed it)