From: [lkubby@rochester.rr.com]
Subject: 'Take it back,
bitch!'-By Dylan Brannon
Take it back,
Bitch!
1xExclude
4xCounterspell
2xPower
Sink
3xVolrath's Curse
2xAwesome Presence
1xDéja
Vu
1xThirst
2xTime
Ebb
2xWorldly
Counsel
2xOpt
1xPsychic
Venom
2xPhantasmal Terrain
1xEye
Spy
1xIndex
1xMerseine
1xShimmering Wings
1xRemove
Soul
1xBarrin's Unmaking
1xTidal
Surge
1xProhibit
2xUrza's
Engine
1xIllusionary Wall
1xArcane
Denial
1xThe
Hive
1xAir
Elemental
1xWater
Elemental
2xCoastal
Drake
1xHunting
Drake
2xLotus
Petal
1xDevouring Deep
1xKrovikian Sorcerer
1xWhirlpool Rider
1xMetathran Transport
1xProdigal Sorcerer
1xTidal
Courier
1xSea
Snidd
1xTidal
Surge
1xReef
Shaman
1xBay
Falcon
14xIslands
This deck is literally to make your opponent take
everything back, as soon as he thinks his strategy's all worked out. As
you can see, there aren't many multiple cards. That's because of
Index, Krovikian Sorcerer, Eye Spy, Worldly Counsel, etc. Now you
have all the cards you need, and you won't have to worry about drawing them on
your upkeep.
With all the counterspells in the deck, you should
have control of your opponent's board by the middle of the game. You have
made sure that the board is wiped clean to make room for Air/Water
Elemental. If you can whip out a 4/4 flying creature while your
opponent is still trying to get his 2/2s out of his hand, he is putty in your
hands.
If, say, he sneaked a Lord of the Pit past
you, just play Time Ebb and Eye Spy and you have the
game.
Try it out!
Dylan~