From:
Leo invalid [theRA2fan@msn.com]
Sent: Tuesday, February 26, 2002 8:22
PM
To: StrategyGuide@pojo.com
Subject: Chamber of
Manipulation, by Leonard
My favorite combinations are currently W/U and R/U, because
of so many combos that I have discovered. Currentyly I play a slow W/U deck, and
here are the following combos for W/U:
Note: If you attempt to build this deck also use a lot of little
creatures(Especially Longbow Archer) and conterspells (Especially Divert from
Odyssey)
Glacial Wall - 7th - 0/7
(Walls can't attack.)
Like arguing with ice -Vodalian
expression meaning "wasting your time"
Comment: I use four of these 3 mana walls in my deck since they are the
best walls for Type II I have seen, yet.
+
Castle - 7th - Enchantment
Untapped creatures you control get +0/+2.
". . . Our castle's strength Will laugh a siege to scorn." -William Shakespeare,
Macbeth
Comment: I use four of these as well, so the following card can be even
more usefull.
+
Animal Boneyard - Odyssey - Enchant Land
Enchanted land has "Tap, Sacrifice a creature: You gain life equal to
that creature's toughness."
"The animal spirits are the Ancestor's
grandchildren. Remember them." -Mystic elder
Comment: Usually I wind up with too much defense so I sacrifice my walls to
get a life boost or I play Wayward Angel and Sacrifice my walls before playing
it, to get Threshold and not to loose any Creatures.
+
Chamber of Manipulation - Odyssey - Enchant Land
Enchanted land has "Tap, Discard a card from your hand: Gain control
of target creature until end of turn."
Politics is just a subtle form of
mind control-and cephalids are master politicians.
Comment: basically this is an Uncommon which if used correctly is
uncommonly damn good. I use it with Animal Boneyard and To get rid of anyoing
creatures yearly in the game, make sure you have cards to discard, in my deck I
had a littlebit of problem with it, I usually had Reverse Damage as a discarding
card, and Reverse damage can be great to pretend you can not deal with a
creature, let them attack, and then get a huge amount of life.
+
Wayward Angel - Odyssey - 4/4
Flying Attacking doesn't cause Wayward Angel to tap. Threshold -
Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of
your upkeep, sacrifice a creature". (You have threshold as long as seven or more
cards are in your graveyard.)
Comment: This Angel always wins me the game by putting Spirt link on it and
having at least 2 Devoted Caretakers from Odyssey protect it. Once my Opponent
is done killing all my devoted caretakes, I simply play Breath of Life. I use a
lot of spells in my deck also to dramatically slow down opponents attacks with
4x Spirit Link, 4x Pacifism, 4x Pariah, and 4x Kitar's Desire. Usually this
lasts a while until my opponets play tranquility which happens rarely.
-----------------------------------------------------------------------------------------------------------------------------------
Worship - 7th - Enchantment
If you control a creature, damage that would reduce your life total
to less than 1 reduces it to 1 instead.
"Believe in
the ideal, not the idol." -Serra
Comment: Worship of course is not suppossed to last forever, so try using
2Auramancer and 3 Breath of Life like in my deck.
+
Iridescent Angel - Odyssey - 4/4
Flying, protection from all colors
She enraptures all,
encompasses all, endures all.
Comment: The above combo is kind of a late game finisher, but an Iridescent
Angel can be really hard to deal with, sometimes, and believe me, with 3 Breath
of Life in my deck, having the Angel back in play for less is usually a pain in
the neck to my opponents. And I allways get to play this combo because of all my
walls.
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