From: MongooseSG@aol.com

Subject: my magic deck........

this deck so far has beaten gobil trench deck and r/w/u decks with a high percentage rate. i win 4 for every 1 of theres. since i only play with two of my friends and go to an occasional tournament every month or so. my name is Nathaniel Thomas and im 15.
i left magic for 3 months then jumped back in with a new b/u/r idea. COMPLETE dicard.  i would like to ask for an email response stating whether or not i will have my deck posted. heres the deck...........its strategy will be posted underneath it.....

b/r/u
4 blazing specter
4 duress
4 addle
3 probe
3 void
4 nightscape familiars
3 fact or fiction
2 stand still
1 pyre zombie
4 recoil
4 memory lapse

4 urborg volcano
4 salt marsh (or underground river, i try to keep thing cheep)
6 mountains
3 swamp
7 island (if you have money, make three island underground river, i have no money therefore i go with island)

4 addle and 4 duress help when you are about to lay a specter.. or any of the other important spells that MUST get through. once the duress or addle goes through, i no how to void or when you hold memory lapse. nightscape just helps thing cost less. pyre zombie in case i get
a lot of wrath of gods casted on my or counters, i turn to him to win. void helps the creature destroying cause and discard, recoil is good once ive made them discard everything, it becomes a vindicate is a way and kills any of there permanents. two standstills in case i have one specter out and i know that they have to play the next spell in order two stop him, and because it adds to the need for many careds since i throw away addles and duress in the beginning,. when you have a nightscape out and you have4 mana you cast specter for three and can avoid it countered by  memory lapse. if they re-draw a counter, make them discard it, no big deal. probe is fun. gets more cards AND makes them discard two cards. with duress and addle,
they should have no counters. two cards
actually hurts decks a lot. i had bog down for void but creatures were not easy to deal with.  

side board
3 terminate
2 pyre zombie
3 flametongue (shadow mages.........i hate,dispise....)
4 vodalian zombie
3 fire/ice
( maybe lobotomys or.......i dunno im not good with sideboard. any tips on how to make this better would be appreciated. thanks. hope to here from you soon.)