Matthew Brothers
I'm not sure if this is a
strategy already posted but here it is anyway.
The main
idea of this deck is to get damage through directly to your opponent and
gaining
decent amount of life to
help keep yourself alive. I also threw in a little defensive strategy to
help against strong
attackers
CREATURES
SPELLS
LANDS
4 TIDAL
KRAKEN
4 SPIRIT
LINK 4
COASTAL TOWERS
4 PHANTOM
WARRIOR 3
ENTANGLER 8
ISLANDS
3 ESCAPE ARTIST
3
INVIOLABILITY 8
PLAINS
3 METATHRAN
SOLDIER 4 ABSORB
3 WALL OF
AIR 3
DIVINE TRANSFORMATION
3 WALL OF
NETS 3
SERRA'S EMBRACE
ATTACK COMBOS
-UNBLOCKABLE
CREATURE+SPIRIT LINK
THIS COMBINATION BASICALLY MAKES
YOUR ATTACKS TWICE AS EFFECTIVE, DOING DAMAGE
TO PLAYERS THAT THEY CAN'T DO MUCH ABOUT AND KEEPS A STEADY FLOW OF LIFE
FOR YOU
-UNBLOCKABLE CREATURE+DIVINE
TRANSFORMATION/SERRA'S EMBRACE
PUMP UP UNBLOCKABLES TO MAKE THEM DEAL EVEN MORE DAMAGE DIRECTLY
TO OPPONENTS; ADD A SPIRIT LINK AND YOUR SET!
DEFENSE COMBOS
-WALL CREATURE+ENTANGLER+INVIOLABILITY
A BIT EXPENSIVE TO PULL OFF, BUT PROVIDES A STURDY DEFENSE.
CREATURE ISN'T DEALT ANY DAMAGE (INCLUDING DAMAGE FROM SPELLS) AND CAN BLOCK ANY
NUMBER OF CREATURES.EFFECTIVE AGAINST VARYING DEGREES OF ATTACKS (MULTIPLE SMALL
CREATURES, LARGER CREATURES, FLIERS, ETC.)
-UNBLOCKABLE CREATURE+SERRA'S
EMBRACE
PROVIDES BACK-UP DEFENCES SINCE SERRA'S EMBRACE ALLOWS YOUR ATTACKING
CREATURES TO BLOCK AS WELL
OTHER STRATEGIES
-IF U
GOT A CARD THAT CAN FORCE YOUR OPPONENTS CREATURES TO ATTACK A WALL OF NETS
ENCHANTED WITH ENTANGLER AND INVIOLABILITY, YOU CAN REMOVE THAT PERSONS
CREATURES FROM THE GAME
-IF
YOUR OPPONENT HAS A STRONG CREATURE THATS READY TO DEAL SOME SERIOUS DAMAGE TO
YOU SIMPLY PLACE A SPIRIT LINK ON IT SO WHEN IT DEALS THE DAMAGE, YOU GAIN THAT
MUCH LIFE BACK (IF THE DAMAGE WOULD REDUCE YOUR HEALTH TO 0 OR LESS, YOU LOSE
THE GAME INSTEAD OF GAINING THAT LIFE AGAIN)
PROS OF THIS
DECK
- EASY
DAMAGE TO YOUR OPPONENT
- HEALTHY
AMOUNT OF LIFE GAIN TO KEEP YOU SAFE
- VERY
STURDY DEFENCES THAT WORK WELL WITH MANY DIFFERENT KINDS OF ATTACKS
- ONLY 2
COLORS, HELPS DEVELOP COMBOS QUICKER ALTHOUGH STILL SLOW
CONS OF THIS
DECK
- SOMEWHAT
SLOWER DECK; CAN TAKE A WHILE TO DEVELOP THESE COMBOS DURING
GAMEPLAY
- NO GOOD
AGAINST SPELLS THAT DIRECTLY DAMAGE YOU, ESPECIALLY RED DECKS
- NO GOOD
AGAINST DESTRUCTION DECKS( DESTROY CREATURE, ENCHANTMENT, ETC.) ALTHOUGH I THREW
IN 4 ABSORBS TO HELP WITH THAT PROBLEM