5 color deck
Creatures:
1 Shivan Wurm
1 Draco
1 Emblazoned Golem
1 Dralnu's Pet
1 Scaled Wurm
1 Penumbra Wurm
1 Sunweb
1 Tsabo's Assassin
1 Thunderscape Apprentice
1 Prodigial Sorcerer
1 Stormscape Familiar
1 Nightscape Familiar
1 Sunscape Familiar
1 Thunderscape Familiar
1 Thornscape Familair
Enchatments:
1 Strength of Unity
2 Sinister Strength
2 Armadillo Cloak
2 Spirit Link
1 COP: Red
1 COP: Black
1 COP: Green
Sorceries:
1 Coalition Victory
2 Hull Breach
2 Exotic Disease
1 Ordered Migration
Instants:
3 Terminate
3 Prohibit
1 Confound
1 Eladamri's Call
Lands:
4 Plains
4 Swamps
4 Forests
4 Islands
4 Mountains
Stratagey:
This is an overall heavy hitting deck. With a 9/9 flying (Draco) and a 7/6 Trample (Shivan Wurm) and other very devistating creatures. Dralnu's Pet makes the game more interesting because if you pay the kicker and sacrafice Draco, You have an 18/18 creature. Pretty hot huh? The COP's are just for protection against players who use those types of decks. The Spirit Links and Armadillo Cloaks are used mainly for their life gaining abilities. The Sinister Strength are not only to boost up the creatures but also to keep kill creature cards away from those creatures. The Coalition Victory is for the person who finds that they can't beat their opponent with all their good cards and they play that. Hull Breach is just to destroy any enchantments and artifacts that try to hurt your perfect creatures. Exotic Disease is the only way to gain life back although the mana cost is pretty high and Ordered Migration is just to take the creatures sky born. The Terminate's just destroy any creatures that try to threaten you and Eladamri's Call is just to get out the creatures quick (Or to get Draco in your hand if you have Dralnu's Pet there already or visa-versa). Finally the Prohibits and Confound just are there for protection purposes to also block from creature killing cards and any other things that just annoy you.
My name: Stargazer
My e-mail: stargazer661092@hotmail.com