From: Theagent101@aol.com

Subject: Mono Blue, T1
Creatures:
3 Morphling

Drawing Mechanics:
3 Ophidian
1 Fact or Fiction
1 Ancestrall Recall / Braingeyser / Stroke of Genius
4 Accumulated Knowledge

Counters:
4 Force Spike
4 Counterspell
4 Mana Drain / Mana Short
4 Force of Will
2 Forbid

"Bounce":
1 Divert
2 Misdirection
2 Capsize

Artifacts:
1 Sol Ring
1 Nevy's Disk

Lands:
1 Strip Mine
3 Wasteland
19 Islands

A control deck that doesn't let any spells their opponent's play resolve. Draw to keep a full hand, because that is your strongest weapon in this deck. I can guarantee you won't miss a land drop untill turn 6 or so, even with only running 19 lands. Try to thin your deck as much as possible to mantain card advantage, and you'll see a Morphling pop up. Drop him out with enoguh mana to support it, and still counter, and you're golden. Just remember that the entire deck is made of Instants with the exceptions of the lands, and artifacts and creatures, allways wait untill end of turn to play them, so u have mana open to counter. Just a good version of one of the best decks in M:TG. Mono Blue, Keeper, Sligh, Sui Black, Wennies, and Stompy.