Here's another deck idea from me, formerly
Anthony700@aol.com. It focuses on a revolution in the Odyssey Block Type
II environment (this is after Invasion Block rotates out). What is that
revolution? The Reanimator deck!
Reanimator decks have
been thought to be confined to the Extended environment, seeing as how
Reanimate and a slew of super-powered creatures are present there. Could
Standard have its own Reanimator? The answer is yes thanks to Odyssey's
multiple cards focusing on pitching stuff to the graveyard and this deck's
namesake: the black spell Stitch Together.
This
deck plays just like its Extended counterparts. It throws things into the
graveyard left and right until it comes across its Stitch Together and
has a huge creature in the graveyard, then promptly resurrects it and protects
it with efficient spot-removal and an arsenal of countermagic as it obliterates
its foes, usually as early as turn three.
Land (24)
4 City of
Brass
4 Underground River
6 Swamp
10 Island
Black
(15)
3 Chainer's Edict
3 Innocent Blood
4 Stitch Together
2
Hypnox
2 Sengir Vampire
1 Morality Shift
Blue (18)
Blue (18)
4 Mental
Note
4 Counterspell
4 Circular Logic
4 Careful Study
2
Compulsion
Gold (2)
1 Phantom Nishoba
1 Iridescent
Angel
Green (1)
1 Gurzigost
Here's a card-by-card of the deck.
Chainer's Edict
Making an opponent sacrifice his own creature is sheer fun, but when you add
in the Edict's cheap casting cost of 1B and ability to flash back for
5BB, it becomes a little scary.
Innocent Blood Removal for just B I would most
certainly take, especially when you can use it and not have to sacrifice a
creature yourself should an opposing creature pop up early
on.
Stitch Together The deck's namesake, its
ability to gain Threshold by turn three and use Stitch Together's Threshold ability to
reanimate a huge creature into play gives this deck its destructive
power.
Hypnox A huge 8/8 flyer, this deck can
hand-cast it and nuke its opponent's hand.
Sengir
Vampire An old-time favorite, its a 4/4 flyer that can grow larger and also
can be naturally hand-cast.
Morality Shaft This was
included as an emergency measure should the game drag on for a very long
time. It also allows you to resurrect all of your numerous graveyard-ridden
cards and reuse them.
Mental Note In a deck like this, this
card is super-powered, putting three cards in the graveyard (including itself)
and drawing you another card in the process for only U.
Counterspell Need I say more?
Circular Logic Another card tailor-made for this deck, it can counter a spell
very cost-effectively for only 2U and also has a very
nice Madness cost.
Careful Study Just like Mental Note only better.
Compulsion Another included cycler that unfortunately is very mana-intensive
but has a very good cycler ability.
Phantom Nishoba All of the Phantom creatures are nigh impossible to kill, and the
Nishoba is probably the toughest of them all. Clocking in at a 7/7 with all of
its counters and complete with a built-in Armadillo Cloak, its a shoe-in for
this deck.
Iridescent Angel Odyssey's best creature has flying and protection from all
colors, and in a deck like this can come into play on turn
three!
Gurzigost A massive 6/8 with a
Thorn Elemental and graveyard cycling ability is too good to pass up, especially
since it can be hand-cast with the
Cities.
Anthony A., MtGKid700@aol.com