Subject: making your opponent feel
guilty
ok this deck is fairly simple.... the overall strategy is to
discard as many cards as possible then put out the guiltfeeders to wreck havoc,
edicting some creatures on the way.and this deck wasnt designed for tournement
play but more casual from a casual player.....
careatures:11
ascendant evincar:
wow this guy is broken against weenies. serious i dont
understand why people dont use this card, its great even with black creatures
out because then the meekstones will get them or you can edict them at your
leisure....its really a powerful card. but those stupid flametongue
kavus.....
ravenous rats, i dont have to say much. these guys are good
for holding off the first few turns of wild mongrels and basking
rootwallas...they also discard a card. they also make for a great sacrsfice for
diabolical intent.
nether spirit: this guy is amazing, he serves as a good
blocker for the first few turns, then he makes a great combo with hells
caretaker in which u may clear out the graveyard in combination with spirit
since then your graveyard will be empty and nether spirit may return to play.
also works well with diabolical intent.(1st turn dark ritual / nether spirit,
2nd play intent and return spirit to play next turn.)
guiltfeeder:omg this guy can be so explosive, ive seen this
guy rack up at least 50-60 damage a piece and put your opponent in shock and
down a couple negitive....combos great with meekstone and hand discard, it makes
it so guiltfeeder can attack as normal and meekstone slows down other creatures
and with evincar out everything dies or is raised power to be effected by
meekstone.
hell's caretaker: this guy is surprisingly good with ravenous
rats, or nether spirit. great for making a combo with ravenous rats, you have
one rats in play with teh caretaker, then one rat in the graveyard
and so each turn you may discard a card from your opponents
hand.
other spells:
dark ritual:simple, you can pull great combos with this....i
shouldnt really have to explain....
meekstone: this and guiltfeeder are the basis to this deck.
they combo so well...ive seen green decks be crippled badly and with
evincar to raise their power or lower it for the meekstone to effect them
of the creatures become too weak they die or become too small ravenous rats can
kill them.
and this and evincar keeps other creatures at bay while the
guiltfeeder tangos with your opponents graveyard....
diabolic tutor: this card is temporary since i dont have any
demonics...:(, but this card does well when you need it.
diabolical intent: this card combos well with ravenous rats.
also with the nether spirit since it can return to play in certain situations.
and it lets you get a card on turn 2 if you play d-ritual and a nether spirit
turn 1 then play a intent so you get a creature back plus a card from your
deck.
yawgmoths will: this card is so broken, especially when you
have a couple dark rituals in the graveyard. lots of mana. then you have a
chance to replay some of your lost creatures that have been terminated or
otherwise but usually i would recommend that you take advantage of the hand
discarding and diabolic edict.
diabolic edict:this is a great card, just knock out the ones
evincar doesnt get...
hymn to the tourach: this card is quite vicious and discards
things at random , no arguements here.
(guiltfeeder food)
mind sludge:this card is better in the late game but its quite
devastating given the number of swamps you have.
mind twist: this card is dooo deadly, you have the ability to
discard your opponents entire hand!!i have done it once on the second turn,
quite scary....
eradicate: this card is great against green decks, like gettin
rid of all those mongrels and rootwallas.
lands:21
4 peat bog
2 cabal coffers
15 swamps
creatures:12
3 ravenous rats
3 nether spirit
1 hells caretaker
4 guiltfeeder
1 adscendant evincar
others:27
4 dark ritual
1 mind twist
2 diabolic intent
4 diabolic edict
4 hymn to the tourach
3 yawgmoths will
2 eradicate
2 diabolic tutor
2 mind sludge
3 meekstone
hey i didnt reall use sideboards since i didnt really need to
but i do use black knights in this deck occasionally. gimme some
ideas....
-eric