From: stevej [stevej@insightbb.com]
Subject: the red white and boom
johnny_reb_21@yahoo.com type 1.x
lands
3 x battlefield forge (1
more would be nice but i only have 3)
4 x coastal tower
1 x shivan reef
(again a few more would be nice but budget restrictions didn't allow
it)
5 x island
3 x plains
4 x mountain
artifacts
4 x distorting lens
2 x feldons cane
creatures
4 x southern
paladin
4 x voldalian
mystic
4 x tidal visionary
spells
blue
3 x shifting sky
4 x hydroblast
4 x blue elemental
blast
red
4 x active volcano
3 x red elemental
blast
3 x pyroblast
how it works:
counter anything for 1 mana and if a
permanent does sneak in kill it for 2 ww, 1 r or 1 u not
bad...huh
drop a mystic or visionary on turn one, one turn 2
lay out a land capable of red mana so you can start changing the color of spells
and hitting it with the appriote blast, when all is well and your opponent has
no creatures on the board use the disrupting lens to start in on lands since it
targets any permanent not just creatures, use the canes to recycle the blasts
and the paladins for beatdown late in game....when shifting skys comes into play
call red later in the game makes it easier on paldins