Subject: Ed's 5 Steps to
Godlike Slivers
It is me, "The (Almighty) Ed Man." I am back once again
to show the sheer power of the slivers. Most people think they are over rated,
and don't have enough potential to win. I beg to differ, and in the following
paragraphs I will show you how an ALL COLOR sliver deck can still work, and work
well.
Deck List:
Lands:
6 - Plains
5 -
Forests
5 - Swamps
4 - Mountains
5 - Islands
2 - City of
Brass
2 - Chromatic Sphere
Spells:
1 - Mirari's
Wake
1 - Serra's Blessing
1 - Shared Triumph
2 - Explosive
Vegetation
Creatures:
1 - Karona, False God
1 - Sliver
Overlord
4 - Metallic Sliver
4 - Plated Sliver
1 - Muscle Sliver
1 -
Blade Sliver
2 - Essence Sliver
2 - Ward Sliver
1 - Magma Sliver
1 -
Toxin Sliver
2 - Crypt Sliver
1 - Spectral Sliver
1 - Quick Sliver
1
- Brood Sliver
1 - Talon Sliver
2 - Shifting Sliver
2 - Hunter
Sliver
2 - Clot Slivers
1 - Barbed Sliver
1 - Winged Sliver
1 -
Heart Sliver
1 - Brass Herald
Alright... The objective is simple:
Get out some mana of every color, put some slivers in and MOB.
Stage
one: Mana Collection. The 2 Cities of Brass should supply a quick burst to
throw in some early cheap slivers like Crypt or Muscle. Once you get 4 mana, you
play Explosive growth. This should let you drop in one big sliver, or a couple
little ones. The Chromatic Spheres are in the deck mainly for the drawing of
cards. Mirari is an easy way to have double mana, and a bigger
attack/defense.... If you can't get enough mana out, with 25 mana, and 6 things
that collect it for you, just quit playing now. Pokemon is looking for new
players.
Stage Two: Putting Creatures out, and keeping them out.
Don't worry about taking early hits from small creatures, or City of Brass. You
will gain more life than you can keep track of. Do not sac a creature to block
unless absolutely necessary. There should be no problem keeping creatures in
with Plated and Crypt out there. But some people amaze even me. The Metallic
Slivers will come in with the quickness to help stop some of the
pummeling.
Stage Three: Buildup. Here is how this is going to
work... Put as many slivers in... as quick as you can. Once you get about 5 in,
the game is pretty much won. Never let your guard down, because even with 2 Ward
Slivers and 2 Crypt, this deck can still be beaten by blanket spells and land
kill decks. This deck rely's heavily on mana, so protect it with your life. Use
Brass Herald to quickly pull up some slivers and pump them a bit and then once
you get Overlord out, just continuously search for slivers. Essense, Brood and
Magma are always good. They are actually part of this decks biggest
combo.
Stage four: The Kill Shot. Once Brood is out with Shifting,
never, ever, worry about defense again. Whatever number of slivers you attack
with, you will get right back. If you add Magma in the mix, and Essense, you
gain enormous amounts of life while beating down your opponent. If you want to
wipe out creatures, use your Toxin Slivers and your Hunter Slivers to wipe out
any creature that might be threatening... Maybe someone like Taunting Elf... or
Phage. The combos this deck holds to beat your opponent into a bloody pulp are
countless. But don't make the newbie mistake of putting out Winged Sliver or
Shifting if you want to provoke ground troops. That would take all the fun out
of wiping out your buddies best guys. I added Karona into the deck just because
he is godlike. I mean, you gain life for every point of damage you do, why not
do more of it? I doubt by the time you get Karona out, that your opponent can
produce any type of offense. What is the worst that can happen? You attack with
everyone, use Brood's ability to get that many back, and then block the ones
Karona throws back at you! Leave your opponent in a puddle of tears. For some
good combos, see my list below.
Step Five: The Victory Dance. If
you can't win with creatures that all have provoke, flying, first strike, +7/+9,
Attacking doesn't cause to tap, destroy creature that a sliver damages, gain
life for what a sliver hits with, can't be blocked except by slivers, tap or pay
2 to regenerate, tap and give target sliver +X/+0 where X is the number of
slivers in play, and slivers have protection from the chose color... Just burn
your deck and toast some marshmallows... At least then something constructive
can come from the money you spent.
Well, in case you want to be godlike
with this deck.... Here are some good combos to take into
consideration.
Serra's Blessing is good with any ability that makes
you tap. You can attack with your sliver, then tap to regenerate. Provoke
someone, use Toxin's ability to kill the creature, then regenerate if needed.
Boom. No more 13/13 Cloudscraper.
Essense Sliver with Shifting, Magma and
Brood is the nastiest combo ever. Hit hard being most likely unblockable, get
bundles of life and get as many slivers back as you attacked with, ready for
defense.
Ward Sliver can be evil. Especially with Brood. Smack them up
with a bunch of protected slivers, then get that many back to block everything
they could ever wish to send back.
Talon sliver mixed with Magma and
Hunter could take down the biggest of foes. Who is going to stop a huge attack
with first strike? Maybe if they pump one of their "Shades" up... But who cares.
You have first strike. If they get bigger than you with Might of Oak, or Mythic
Proportions, then tap another sliver and rack up another heap of damage. The
pain never stops.
Ok, I think you know all that you need to build the
sickest sliver deck ever made. So go out there, and build it. If you have any
questions or comments... E-mail me. I answer everything that hits my box. I have
been playing since 1998 and I have played just about every deck type out there.
I can answer mostly anything you can think up to ask me. Have
fun!
-The (Almighty) Ed
Man-