Subject: Astral Rift,
Type II Anthony Anastasia
Barely two sets
old and already Onslaught Block has shown us the power of cycling cards.
Astral Slide utilizes this Urza Block mechanic to slip creatures out of
play and bring them back into play face up. More often than not, that creature
will be a massive Krosan Cloudscraper or Exalted Angel. Besides cycling,
Onslaught Block also shows us so far the weakness of its removal. Let's
face it; after Odyssey Block rotates out, monoblack control will be a
memory, and thanks to Legions, creatures will romp across the table once
again. That's where Lightning Rift comes in. With cycling, this card becomes a
reusable Shock, excellent for sniping Morph creatures or gunning down a row of
weenies. The Astral Rift deck that follows seeks to stabilize the board with a
plethora of mass-elimination spells and follow it up with a Slided Krosan
Cloudscraper or Exalted Angel, all while holding its board position with cycled
Shocks from Lightning Rift and the additional card drawing.
GREEN
CREATURES
4 Birds of
Paradise
2 Krosan
Cloudscraper
4 Krosan
Tusker
WHITE CREATURES
2 Exalted
Angel
BLACK CREATURES
1 Bane of
the Living
3 Undead
Gladiator
BLUE CREATURES
2
Riptide Mangler
RED SPELLS
4
Lightning Rift
2 Lay
Waste
4 Slice and
Dice
2 Solar
Blast
2 Starstorm
WHITE
SPELLS
3 Astral
Slide
2 Wrath of
God
LAND
4 City of
Brass
4 Karplusan
Forest
3 Sulfurous
Springs
1 Lonely
Sandbar
2
Swamp
4
Mountain
3
Forest
2 Plains
Birds of
Paradise The sole one-drop in the deck works to accelerate the deck ahead
and prevent mana screw.
Krosan Cloudscraper Dealing with a 13/13 in
the new Onslaught environment won't be too easy.
Krosan Tusker
Utterly broken in this deck, not only can it be hard-cast as a 6/5 in dire
straits, it can be cycled to, in the best of situations, draw you a card, Slide
a creature into play, pluck a land out of your deck, and Shock something for
two.
Exalted Angel A powerhouse 4/5 flyer that stops aggressive decks
cold and gains you lots of life all while smashing your opponent.
Bane of
the Living It's Mutilate with legs. Enough said.
Undead Gladiator
Handy as an eternal blocker or a repeated cycler that can help you win the
game or clear the board in combination with the Rift.
Riptide Mangler
Slide a Krosan Cloudscraper into play and change the Mangler's power to that
of the Cloudscraper's. Watch your opponent fall over.
Lightning Rift
Key enchantment of the deck and elimination extraordinaire.
Lay Waste
Can be either cycled or cast to slow up a mana-screwed opponent.
Slice
and Dice Does wonders to clear a crowded board and can also be
cycled.
Solar Blast A good early and late game play with
cycling.
Starstorm The second-most powerful board-clearer in the deck
comes complete with cycling.
Astral Slide Puts ridiculous Morph
creatures into play on the cheap.
Wrath of God Solution to annoying
regenerators that reappear after direct damage.
Suggestions for a
sideboard include the obligatory four Naturalizes, three more Banes of the
Living for added creature kill, four Callers of the Claw to help recover from
opposing or your own mass removal, an Oversold Cemetary to recycle dead Angels
and Cloudscrapers, a duo of Engineered Plague for weenie destruction, and a
single supplement to the deck's two Starstorms.
Anthony Anastasia,
MtGKid700@aol.com