MaGiCmAzTa@aol.com
Subject: High Tides Deck
UNCOMMONS
3 Prosperity
1 Peregrine Drake
1 Brain
Freeze
COMMONS
21 Island
4 Cloud of Faeires
4 High Tide
(duh)
4 Accumulated Knowledge
4 Seal of Removal
4 Snap
3 Merchant
Scroll
3 Impulse
3 Opt
3 Frantic Search
2 Feldon's
Cane
Really easy to play with
practice.... Alright, the deck wins by playin two or three high tides, then
playin one of the creatures, then bouncin it over and over to generate huge
amounts of mana, the prosperity, then either another prosperity or a brain
freeze to deck your opponent... you should try to keep a hand that let's you go
off for another combo next turn in case your opponent somehow survives. At the
end of the turn you go off, activate Feldon's Cane to replenish your deck. This
should all happen no earlier than turn 4 and by turn 8 your probly be dead, so
time it right.
If you need a
sideboard, I'd recomend heavy Anti-Red (Hydroblast, Blue Elemental Blast) and
some counters (Rewind, Disrupt, Counterspell) for matchups against blue. I'd
also go with some counters and more draw effects against MBC. Another card I
might add is a capsize or two, to lock down your opponent if you can't draw
Prosperity