Subject: endless turn by nathan ng
this strategy would be good to build a deck around, because alone, these cards are good, but when together they make an awsome combo.
the first card needed is aggravated assault(onslaught). it's a red enchantment that costs 2r and reads:
3rr: untap all creatures you control. after this phase, there is an additional combat phase followed by an additional main phase. play this ability only anytime you could play a sorcery.
the second card needed is natural emergence(plainshift). its a red/green enchantment that costs 2rg and reads:
as natural emergence comes into play, return a red or green enchantmen you control to its owners hand. all lands you control are now 2/2 creatures with first strike. they're still lands.
since aggrivated assault untaps all creatures you control(and your lands are now creatures) you can keep playing this ability to generate unlimited mana or just keep attacking with your biggest creatures. also, if you have any creatures with poke or tap: draw a card. you can keep poking them till they die or draw as many cards as you need and generate enough mana to play them. This combo goes really good with enchantments like wild growth and fertile ground, allowing you to play this combo on your fourth turn. im not so sure if this is turnament legal, but its really fun in casual play.
enjoy!
nathan ng, email: trybiteme@hawaii.rr.com