Subject: Burning Wake Type II
Anthony A.
Mirari's Wake has been
on the Standard scene for some time. Whether it be Cunning Wake or its
four-color relative Burning Wake, the reaction is all the same: With the right
cards in hand and played correctly, the deck is a powerhouse waiting to explode.
It seems that Cunning Wake is getting most of the hype these days, so this
article will concentrate on its Burning brethren.
WHITE
SPELLS
4 Wrath of
God
1 Gerrard's Wisdom
WHITE
CREATURES
4 Exalted Angel
BLUE
SPELLS
4 Circular
Logic
3 Deep
Analysis
4
Compulsion
1 Time
Stretch
2 Memory Lapse
RED
SPELLS
3 Burning Wish
GREEN
SPELLS
4 Moment's Peace
GOLD
SPELLS
2 Mirari's
Wake
ARTIFACTS
2
Mirari
LAND
3 Adarkar
Wastes
1 Sungrass
Prairie
4 Krosan
Verge
4
Plains
6
Island
3
Mountain
5
Forest
SIDEBOARD
1 Cleansing
Meditation
1 Kirtar's
Wrath
1 Ancestral
Tribute
1 Time
Stretch
1
Reminisce
2
Overmaster
1 Firecat
Blitz
1 Crush of
Wurms
1 Nostalgic
Dreams
1 Creeping
Mold
1 Burning
Wish
3
Compost
Many have criticized Burning Wake,
since its made mainly of sorceries, and it has been deemed "slower" than Cunning
Wake. Well then, why not take advantage of the "slower" sorceries by using the
most powerful among them to fashion an infinite-everything
machine?
White's mainstay Wrath of God
is the lead card against aggressive red/green, blue/green, and Sligh builds that
tend to throw out a lot of creatures. A maindeck Gerrard's Wisdom insures you
don't lose to cheesy direct damage fired off from the other end of the table.
The devastating Exalted Angel takes games all by itself, and gains you enough
life to stay in and overtake the game. Blue's Circular Logic has excellent
synergy with fellow hand-honer Compulsion and sac-land Krosan Verge. Memory
Lapse is an economical, mana-efficient way to stall your foe or effectively
counter a flashback spell. Deep Analysis draws through your deck to find your
winning Mirari and corresponding Wake, and hard-hitter Time Stretch can seal the
game if it resolves. And if Mirari and 13 mana are on the board, rest assured
your foe isn't going to take another
turn.
Red's Burning Wish grants the deck
its infinite power, being able to be forked by the Mirari to grab the Wish from
the sideboard and another powerful card. Green's only showing other than a
single green in Mirari's Wake is a four-of of critical damage-stopper Moment's
Peace. These are best used in only the direst of straits, but be careful not to
go too long against red, as it can just burn you out. Wake and Mirari round out
the board and win you your games to
boot.
The basic premise of the deck is
thusly: Stall until you win. With Moment's Peace and Wrath of God backed up by
Exalted Angel, you should have no trouble waiting until you sculpt the perfect
hand with which to crush your foe. Once Wake and Mirari (or Mirari and a ton of
lands) hit the table, you can choose your path to victory. Perhaps you'd like
the fast kill of Waked Cats courtesy of Firecat Blitz? Or maybe a never-ending
torrent of huge wurms from Crush of Wurms? Maybe you prefer to systemically
obliterate your enemy's board with a nifty infinte Creeping Mold Miraried loop
courtesy of Nostalgic Dreams. The Dreams can power an infinite turn loop by Time
Stretch Miraried and Burning Wish Miraried, also. Gaining massive life on loops
of Ancestral Tribute is fun, also.
Try
this deck out. If it doesn't suit you, go back to its Cunning relative. Until
Oddysey BLock rotates out, though, you'll see me toting Burning
Wake.
MtGKid700@aol.com, Anthony A.