Mdman111@aol.com
Subject: RW Punishment deck from K-Stoll
Punishment, Punishment, Punishment, what more fun could you have punishing your opponent for playing spells, punishing your opponent for not playing spells, and just punishing them for the heck of it.
Creatures
2x Squee, Goblin Nabob (combos with solitary confinement; returns to your hand from graveyard) 2x Windborn Muse (keeps opponents from attacking)
Enchantment (combo cards)
2x Seal of Fire (quick burn)
4x Pyrostatic Pillar (punishes for spells costing 3 or less) 2x Impatience (punishes for not playing spells) 4x Spellshock (basic punishment) 4x Sulfuric Vortex (prevents life gain; main kill mechanism) 2x Seal of Cleansing (a returnable disenchant with replenish) 4x Solitary Confinement (at the beginning of your upkeep discard- Squee; skip your draw phase; you can't be the target of spells or abilities; prevent all damage dealt to you.-all punishment cards are damage) 4x Sphere of Law (whenever red deals damage prevent 2 of it-all punishment is red and deals 2 damage)
Other Spells
4x Cave-In (2 damage to each creature and player) 2x Oblation (owner of target nonland permanent shuffles it into their library and then draws 2 cards) 2x Replenish (return all enchantments in your graveyard to play)
Land
2x Battlefield Forge (RW pain land-with solitary it doesn't hurt you) 10xMountain 10xPlains
Basic Strategy
What this deck does is sets up a system where each opponent either plays a spell and burns for either 2, 6 or even 16 or they choose not to play a spell and burn for 4 from impatiences. It also sets up a hard-core lockdown with solitary. If solitaries die then u replenish. Just make sure you pump out sphere of law or solitary quick. Then pull out spellshocks, pyrostatic pillars, impatiences, and sulfuric vortex. Within 4 turns of setting up this system it wins.
Just a note: This deck is rather slow, but can kill more than one person at once which is why I think you should keep to multiplayer use exclusively. The best part is that no one expects a deck that runs spellshock to possibly be any good. But this deck has about a 4:1 success rate.