Subject: G/U Elf deck by Luke H

GU elf deck by Luke H.
Well I've seen many GU elf decks recently all fairly decent but none capturing the full potential that they can.  The beauty of an elf deck is that it is fast...if it is not fast its generally worthless.  In a GU elf deck it is neccesary to make an army while holding off your opponents creatures.  To do this make sure you have a few seals of cleansings, a few unsummons, temporal springs, or better than all of them in an elf deck 2-4 Equalibrium. Equalibriums are wonderful in an elfdeck because elfs are cheap and quick.  It is also neccesary to have 2-4 wellwishers (always neccesary in an elf deck) 2-4 timberwatch elves( for added power) a 2-4 bloodline shaman( to get elves in your hand fast) 4 elvish warriors, 2 giae's skyfolk, 2 wire wood heralds, 2 wire wood heralds(to get needed elves into your hand)maybe some seekers of the skybreak, 2 birchlore rangers(for mana) 2 urborg elf(for blue), 2 wirewood hive masters ( to produce cheap blockers) 2-4 voice of the woods( for the big 7/7s) and of coures 2-4 intuder alarms(untaps all creatures when one gets played).  MAYBE put some wire wood prides(actually you should definitly put in wirewood prides) and MAYBE some skyshroud poachers and/or a couple sylvan messengers in your deck( can kill you or save you.) have no more than 20 lands and no less than 15 have 2/3 forest and 1/3 island and maybe but some wirewood lodges in.
 
THIS IS NOT AN EXACT DECKLIST, IT IS ONLY THE STRUCTURE OF ONE
 
THE WAY THIS DECK WORKS:
With a wirewood hivemaster and equalibrium in play, if u play an elf that costs a forest and a generic mana and pay 2 more you return two of ur opponents creatures to their hands, while not a combo it works well and fast. With bloodline shamans you can get elves out immensly quick.  The point of the hivemaster is to produce creatures that can die without any extreme consequences to you. id rather have an insect die then my well wisher.  The timberwatch elves can help on the offensive and often will hurt an opponent.  Wellwishers hold off your opponent until you can take out a voice of the woods and start taking out 7/7sand start tearing your opponents apart.  The elvish warriors can ruin an opponents early game( a 2/3 creature that costs 2 forest).
 
THE COMBO: Well weve all heard of it, intruder alarm and voice of the woods, but for you who don't know...
 
Intruder Alarm:
2U
Enchantment
Creatures don't untap during their controllers' untap steps.
Whenecer a creature comes into play, untap all creatures.
 
Voice of the Woods
3GG
2/2
Creature-Elf Lord
Tap five untapped elves you control:Put a 7/7 green elamental creature token with trample into play.
 
With intruder alarm out when you tap 5 elves with voice of the woods it creates a 7/7 creature, thus all creatures untap and it bgins anew...in other words you can produce an unlimited amount of 7/7creatures with trample.
 
Now I'm sure your thinking what are the chances of me having the intruder alarm a voice of the woods and 4 elves in play...in truth...not bad, there are tons of ways to search for elves plus there are tons of other small combos in the deck(most involving intruder alarm)
For example: an inruder alarm a few generic elves, a birchlore ranger. dont tap mana to play creatures tap elves since they all untap anyways, its even better if you have a bloodline shaman out.Use it, play a creature,use it again. Or if you play a creature wellwisher untaps and you gain even more life. regardless yuor elves keep untapping and you keep searching.  If one were to have a few priestess of titania and maybe some skyshroad poachers in the decj you could get every elf in your deck out by the fifth turn.
 
So anywho.... have fun with this.