Subject: RW Astral Slide


       CREATURES:
      2 Eternal Dragon
      3 Exalted Angel

       ENCHANTMENTS:
      4 Astral Slide
      4 Lightning Rift

       SORCERY/ INSTANTS:
       4 Spark Spray
       4 Renewed Faith
       4 Akroma's Blessing
       2 Sunfire Balm
       3 Solar Blast
       3 Slice and Dice
       2 Wrath of God
      
       LANDS:
       4 Secluded Step
       4 Forgotten Cave
       8 Mountains
       10 Plains

                         TOTAL: 61 cards
      

                 The main idea of the deck is to get your astral slides and lightning rifts in to play.  Once you get at least one of each out: if your opponent attacks you cycle a card.  When you cycle the card you can pay one, if you do than you can deal 2 damage to your opponent or to his/her creature. I would suggest dealing damage to your opponent, because you can just remove the creature from play for the turn.  When you get your Exalted Angel out you just cycle cards to protect it.

                                           From: sdudeballer13