Subject: RW Astral
Slide
CREATURES:
2 Eternal
Dragon
3 Exalted
Angel
ENCHANTMENTS:
4 Astral
Slide
4 Lightning
Rift
SORCERY/
INSTANTS:
4 Spark
Spray
4 Renewed
Faith
4 Akroma's
Blessing
2 Sunfire
Balm
3 Solar
Blast
3 Slice and
Dice
2 Wrath of
God
LANDS:
4 Secluded
Step
4 Forgotten
Cave
8
Mountains
10
Plains
TOTAL: 61 cards
The main idea of the deck is to get your astral slides and lightning rifts in to
play. Once you get at least one of each out: if your opponent attacks you
cycle a card. When you cycle the card you can pay one, if you do than you
can deal 2 damage to your opponent or to his/her creature. I would suggest
dealing damage to your opponent, because you can just remove the creature from
play for the turn. When you get your Exalted Angel out you just cycle
cards to protect
it.
From: sdudeballer13