Subject: Type 2 blue green madness-
by Zach
My Blue green madness deck
Zach
Baker
baker2k7@aol.com
Creature Cards
roar of the wurm
x3
wild mongrel x4
wonder x2
arrogant wurm x4
anger x1
merfolk
looter x4
basking rootwalla x3
Sorcery/Instant Cards
complicate
x2
counterspell x4
quiet speculation x2
deep analysis x2
unsummon
x4
circular logic x4
ray of revelation x1
upheaval x1
Land
Cards
forest x9
island x10
city of brass
x2(optional)
Instructions
Now this deck is easy enough to understand.
All you have to do is dicard alot of cards. But there is one strategy that I
play that not many others do. First try to get a two or three land hand with a
mongrel in it, because mongrels are the key. Then get at least eight land on the
field, preferably three forest and five island if possible. Then make sure and
try to get at least eighteen cards on the field and in your hand, not counting
upheaval and mongrel. Get your anger in the graveyard then tap and float two
green mana and up heaval. Then use the two mana you floated to play your
mongrel. Because of anger being in your graveyard you can now dicard all the
cards in your hand on mongrel and swing for twenty at the least.
This
strategy doesnt always work on fast decks and can sometimes be hard to do, but
when it works it will leave your opponents baffled.