Subject: Type 2 blue green madness- by Zach
My Blue green madness deck
Zach Baker
baker2k7@aol.com


Creature Cards
roar of the wurm x3
wild mongrel x4
wonder x2
arrogant wurm x4
anger x1
merfolk looter x4
basking rootwalla x3

Sorcery/Instant Cards
complicate x2
counterspell x4
quiet speculation x2
deep analysis x2
unsummon x4
circular logic x4
ray of revelation x1
upheaval x1

Land Cards
forest x9
island x10
city of brass x2(optional)

Instructions
Now this deck is easy enough to understand. All you have to do is dicard alot of cards. But there is one strategy that I play that not many others do. First try to get a two or three land hand with a mongrel in it, because mongrels are the key. Then get at least eight land on the field, preferably three forest and five island if possible. Then make sure and try to get at least eighteen cards on the field and in your hand, not counting upheaval and mongrel. Get your anger in the graveyard then tap and float two green mana and up heaval. Then use the two mana you floated to play your mongrel. Because of anger being in your graveyard you can now dicard all the cards in your hand on mongrel and swing for twenty at the least.

This strategy doesnt always work on fast decks and can sometimes be hard to do, but when it works it will leave your opponents baffled.