Subject: life alarm gilf extended
well... I'm not sure if this has been posted b4, but here we go... this definitely isn't a tournament deck, but its sure fun to play.
the whole idea is to get unlimited 3/3 centaur tokens and continuously draw cards till u fill your hand with counters to squash any threats that might pop up after your done, like wrath of god etc.
creatures
2 disruptive pitmage
2 merfolk looter
4 archivist
instants
4 counterspell
3 fact or fiction
4 memory lapse
sorcery
2 index
3 life/death
2 wash out
enchantment
4 centaur glades
3 intruder alarms
4 fertile ground
i also like to put some cycle lands in so i can reach my kill cards rather easily. this deck is pretty self explanatory. first thing is don't really worry about your life, like everything in mtg.. its a resource.
most games end up with a turn 2 fertile ground, then on turn 3 you throw down an archivist. after all thats done u just start searching like crazy for your 3 kill cards, life/death, centaur glade, and intruder alarm
i like to get the alarm out pretty quick in the game so i can draw more cards with the archivist when my opponent drops down a creature.
after u drop down centaur glade, the game will pretty much b over in 2 turns. next turn u drop life/death and now all your lands are 1/1 creatures which means that when u make a centaur token, all your lands untap, and while this is going on your drawing cards with archivist. just keep searching till u get about 3 or 4 counters :D and a wash out if u need one
just don't expect this deck to work all the time... though it is pretty beastish when it does
adam padilla
edge0fsanity1@aol.com