From:
David47612@aol.com
Sent: Tuesday, April 06, 2004 3:16 AM
Subject: A look into Extended -Dustin Burazin
Building a fresh Extended deck for the type2 and Psychatog era.
Before I tell you the secrets of building an
all-soon-to-be-powerfull-extended deck, how abought a history on magic
formats?
(Dont worry, it won't take long)
Back in the old days, there were moxs, Time walks, Necro, and a world
full of deck ideas. It was common ground to see 3 to 5 moxes in play, at every
table, at every tournament. Thene Ice Age hit, and the Nasty Lich looking skull
came to rear its ugly head, only to be shunned by the pro's, and gathered by the
Timmys and Spikes.
Then, on one dark and horrific night, a casual Timmy
beat a big shot Jonny, and Jonny saw raw, untapped power.
For years the
Skull walked the walk and Talked the the talk to all who played. For years it
wrecked the game with it's Black Flavor of massive card advantage for small
amounts of life.
Then it stopped, and Urza decided that His Academy of
Higher Knowledge and Magic wanted to play, despite the other Artificers and
magic weilders, with there Elves, Helix's, and Land destruction. Urza's massive
pull of blue magic was so strong, that even the Timmys and Spikes were
considered Big shot Jonnys, becuase of there little Academys of Knowledge
and the Masticore's of Artifice.
Yes, it was a troublesome time then. A
broken down engine that couldn't be fixed.
A few years later, Mirrodin
rears its ugly head with the same glee of the Skull, only this time a gaint,
ground smashing, water lovin, artifact crazy, Fish? Yes, a fish the size of
Lavathian.
Many of you have grown tired of the Ravager match up, with
the goblins and Mono white.
Some of you have stopped playing FNM for
this reason. That saddens me. No one should have to stop doing something because
of two cards.
Welcome to Extended.
Extended is a cruel misstress, and she likes to play. She may only be
one woman, but compared to Brother type1, and Sister type2, She's the
sweetest, most hugable one of all.
Extended is full of decks that Type2 will never have, mainly because
of the card pool.
In the current Standered, we have 8th, Onslaught,
Legions, Scourge, Mirridon, and Darksteel.
Six sets in all, compared to
Extendeds Urza Block, Marqadian Block, Invasion Block, Odessy Block,
Onslaught Block, and now the first two sets of the Mirridon Block, Plus 8th, 7th
and 6th edition cards. That totals abought twenty sets of cards to choose from.
Compared to Type2's six.
Of course Extended has its fair share of
problemsome decks. Includeing the dreaded Dr.Teeth of Oddessy
block.
Old school style decks are present, with decks like TheRock,
Sligh,RDW, the occasinal Enchantress, Madness, Combo decks, and pure HandD
Decks, in all shapes and sizes.
Type2 generally has abought 3 to 4
diffrent types of top decks at any given time, where Extended has a uneven
amount, depending on you'r Metagame. But on average, 3 to 4, ( Psychatog, MBC,
TheRock, U/G Madness )
While on my quest to find a deck for Extended, and with limited
funds, I had to find something that not only beat 'Tog, Madness, and MBC, but
didn't go with the Oddessy block cards! Why? Because Everyone was playing
Oddessy Style, and he who looks elsewhere finds other stuff.
My
metagame didn't look like the Given Extended Metagame above, with Slide
and Affinity thrown in with the occasinal Goblin, goofy dec, and vary rare
Psychatog, the metagame was pratically a joke for
almost-ten-man-tournaments.
But none the less, it was a differant
format, differant cards, and differant combos.
I found myself looking at my casual decks in awe with their raw,
untapped power to crush type2, and fight a good fight against 'Tog.
With the current banings of Extended, Tinker and Grim Monolith are
there no more to crush us, leaving a plane to walk on with out the need for
Artifact Repelant.
Breath of Darigaaz, Mindslaver, and Urza lands
could once again sprout their bulbs and take in the light of the new field,
being shunned from the light for too long.
Sadly, it didn't last long,
but they had a few weeks in the Limelight.
None the less, I came across a funny lookin fellow known as Goblin
Trenches.
1RW
Enchantment
2: Sacrafice a Land: Put two 1/1 Red White
Goblin Soldier creature Tokens Into Play.
Fasinated, I tested it, bought it, and three tournament wins later,
Im still cleaning house with it, and given the nickname
' Mr.Goblin
Trenches.'
How did I stumble upon this gem?
While surfing
throu the Apocalypse Spoiler.
Why does it win? Plain and simple,
everything type2 right now can't beat its raw power of two or so sets of guys
every few turns, and with Holy Day, Lots of land, Solid creature removal, and
some burn, its a force to be reckoned with.
I have yet to test it in a
40 man tournament, but my results say that I should win 2/4 to 3/4 of all games,
other than the Dread 'Tog Matchup.
Finding you'r gem should be an easy task, as this 'Gem' is most
lickely one of you'r favorite cards.
Finding you'r utility shouldn't be
hard at all, as Invasion block and Onlsaught have plenty of answares to stuff
like Exalted Angel, Eternal Dragon, and even 'Tog.
Extended has other hidden gems as well, includeing such cards as
Armageddon, Phyrexian Processesor, Mishra's helix, the list goes on till you
meet the three-color cards known as The Volvers from Apocalypse, which, arn't
the most impresive, but add a punch to anygame.
There are turn 2 and 3 kills, but not very likely, and hard to pull off at
times.
Some people will tell you that Extended is all abought speed,
countermagic, and the long game for those people who don't have the better
cards. Belive those people. They are right, but only to a
dagree.
Magic, as complicated a game as it is, has one thing that is at
every players grasp, the game itself.
In the evolving into a God like
super Planes walker thing, you must not only have counter attacks ready, but
also control both sides of the field.
In lasting through the long
game, you must make it to the long game, thus use all of the magic resources you
can in the form of Time Stretch, Timewarp, Holyday, Fog, Moments Peace.
Creatures, like Steel Wall, are good early defenders, and possible fodder for
later. Creatures like Exalted Angel help keep you'r life high. Despite phisical
harm to itself.
What then, do you whant in the long game? Can you say
Combo?
Most combos only need till abought turn ten, maybe early'er, and with
the little bit of information I've given you, you can last longer than that. The
Problem? Not grasping the feel of it.
Most players whant to win fast,
and with no problems.
I don't blame them. Who doesn't whant to stretch
their legs, eat a quick sandwich, talk abought something other than magic, in
abought ten or so minutes? We can't just play Magic all the time!
But
Planeswalkers can. And thats are role in this game as these Gods among Men.
Before you say "I take 2, my turn?", say " 2 Damage? I'll play Fog. My turn?"
Instead. The outcome is more perferable.
There wasn't always Extended, Type1 and Type2. At one point there was
only one format (Type1). After that, Extended, after that, Type1. What works in
Standered can work in Extended, and if you tweak it in Extended for Type1, than
its set to go for alot of game wins.
This isn't to say that all decks
are good. Far from it. If you are good as a player, than you have a shot at
winning the big time prizes. But if you can also build winning decks, than you
have a shot at greatness. Just don't pick out a deck on the internet, tinker
with the cards for yourself. The smart ones test for the big events, the dumb
ones pick a deck that says it wins, plays it all week, and dumps it when the
next set comes out for the winning stuff in it.
Its not hard. If you
like tinkering with the other cards, test! If you don't, well, theres not much
more you can do other than play you'r freinds winning deck. But try at the same
time to see what makes it win, and how it wins.
My Extended playing experience has been great. I perfer it over
type2, and Type1, due to the speed of both formats.
Not to say I don't
think the others are no good. But to say, both are in a fast time rift, with no
way to destroy it.
-Dustin Burazin
Cabalwannabe on the pojo Message
Boards.
For those of you wondering abought the Trenches deck, here it
is:
R/W Control
4 Mogg Fanatic
2 Flametongue Kavu
4 Goblin Legionnaire
1 Helm of
Possession
1 Circle of Protection: Red
2 Goblin War Drums
2 Scorching
Lava
2 Breath of Darigaaz
4 Goblin Trenches
3 Holy Day
1 Seal of
Cleansing
3 Topple
4 Order/Chaos
12 Plains
12 Moutain
3 Battlefield Forge
The Circle of Protection can be sided out with a Order/Chaos for two
more Seal of Cleansing.
Sideboard has lots more Artifact Destruction
and Enchantment, with Pyroclams.
But it all depends on your
metagame.