BRG Survival Stompy (type 1)
Introduction:
Hmm, I've heard from many people
that the main problem about type 1 is the presence of POWER. What is power,
exactly? Not really power 9; some are harder to deal with for non-blue based
decks, and those include Ancestral Recall, Time Walk, etc. However, what power
usually means is moxes and the lotus. These accelerate mana greatly, and as
such, aggro decks die due to combo decks being prevalent in the metagame. The
Aggro deck simply can't really put the game on a fast enough clock before the
combo player "goes off". The only solution is to get power yourself... or pack
power hate and heavily metagame your deck. The result has been
Mana Base:
1x
1x
Bayou
3x City of
Brass
1x Strip
Mine
4x Wooded
Foothills
4x
Taiga
4x
Wasteland
4x Elvish Spirit
Guide
Wastelands are obvious; you can't
survive type 1 without them if you're aggro deck. You have to bring other decks
down to YOUR speed so you "control" the game. The 'Guide is in there as an early
mana boost, since you lack power, and as discard fodder for Survival later
in the game, if there is a later.
Madness:
1x
Anger
1x Squee, Goblin
Nabob
3x Arrogant
Wurm
4x Basking
Rootwalla
These give you the opportunity to
benefit from Survival of the Fittest.
Beatdown:
4x Phyrexian
Negator
3x Wild
Mongrel
Obvious... mongrel is a vanilla 2/2
for 2, BUT it is nearly indestructable to targeted black removal, and it
self-pumps to avoid minor burn. Negator is back-breaking against control,
especially if you go first and it resolves turn 1-2.
Control, Disruption,
Utility:
4x Lightning
Bolt
4x Gorilla
Shaman
4x Survival of the
Fittest
4x
Duress
1x Yawgmoth's
Will
1x Vampiric
Tutor
1x Demonic
Tutor
3x Null
Rod
Null rod and Gorilla Shaman destroy
the advantages given by moxes. Resolving a first turn shaman usually means you
play as if you played against a non-powered deck, as does resolving a first turn
Null Rod. The 3 black restricteds are on there due to their extreme brokenness;
no deck running black should be without one. Survival of the Fittest is what
makes this deck dangerous; the ability to fetch creatures for free with madness
and Squee, and to get Anger in the graveyard so you can lay beats 1 turn
earlier. Duress and Lightning Bolt are removal; lightning bolt is the best burn
ever printed and is never bad in ANY matchup, and duress only falters against
fellow aggro decks, and against Black or Black-Green aggro like Void, Sui,
Chalice, etc. it fares extremely well.
Sideboard:
4x Grim
Lavamancer
4x Red Elemental
Blast
2x City of
Solitude
2x
Choke
3x
Incinerate
Incinerate is for anti aggro.
Lavamancer is for against control, as is city. REB, Choke, and City are in
against combo and control. The SB is pretty
obvious.