BRG Survival Stompy (type 1)

 

Introduction:

 

Hmm, I've heard from many people that the main problem about type 1 is the presence of POWER. What is power, exactly? Not really power 9; some are harder to deal with for non-blue based decks, and those include Ancestral Recall, Time Walk, etc. However, what power usually means is moxes and the lotus. These accelerate mana greatly, and as such, aggro decks die due to combo decks being prevalent in the metagame. The Aggro deck simply can't really put the game on a fast enough clock before the combo player "goes off". The only solution is to get power yourself... or pack power hate and heavily metagame your deck. The result has been Oshawa stompy, a mono-green madness deck designed to destroy combo. However, it has glaring weaknesses in non-control matchups, particularly the aggro-artifact TnT deck, due to dead cards like Hidden Gibbons and Root Maze. To remedy it... you must splash two colors; black, for heavy disruption against the Control player, not to mention back-breaking Phyrexian Negators, and red, for the aggro-metagame. However, it still retains the elements it needs to win against combo, though you may see combo wins less due to its need to also fight control and aggro. Thus, the result is:

Mana Base:

1x Badlands

1x Bayou

3x City of Brass

1x Strip Mine

4x Wooded Foothills

4x Taiga

4x Wasteland

4x Elvish Spirit Guide

 

Wastelands are obvious; you can't survive type 1 without them if you're aggro deck. You have to bring other decks down to YOUR speed so you "control" the game. The 'Guide is in there as an early mana boost, since you lack power, and as discard fodder for Survival later in the game, if there is a later.

Madness:

 


1x Anger

1x Squee, Goblin Nabob

3x Arrogant Wurm

4x Basking Rootwalla

 

These give you the opportunity to benefit from Survival of the Fittest.

 

Beatdown:

 

4x Phyrexian Negator

3x Wild Mongrel

 

Obvious... mongrel is a vanilla 2/2 for 2, BUT it is nearly indestructable to targeted black removal, and it self-pumps to avoid minor burn. Negator is back-breaking against control, especially if you go first and it resolves turn 1-2.

 

Control, Disruption, Utility:

 

4x Lightning Bolt

4x Gorilla Shaman

4x Survival of the Fittest

4x Duress

1x Yawgmoth's Will

1x Vampiric Tutor

1x Demonic Tutor

 

3x Null Rod

 

Null rod and Gorilla Shaman destroy the advantages given by moxes. Resolving a first turn shaman usually means you play as if you played against a non-powered deck, as does resolving a first turn Null Rod. The 3 black restricteds are on there due to their extreme brokenness; no deck running black should be without one. Survival of the Fittest is what makes this deck dangerous; the ability to fetch creatures for free with madness and Squee, and to get Anger in the graveyard so you can lay beats 1 turn earlier. Duress and Lightning Bolt are removal; lightning bolt is the best burn ever printed and is never bad in ANY matchup, and duress only falters against fellow aggro decks, and against Black or Black-Green aggro like Void, Sui, Chalice, etc. it fares extremely well.

 

Sideboard:

4x Grim Lavamancer

4x Red Elemental Blast

2x City of Solitude

2x Choke

3x Incinerate

 

Incinerate is for anti aggro. Lavamancer is for against control, as is city. REB, Choke, and City are in against combo and control. The SB is pretty obvious.