Golem deck by BMoor
Since Wizards.com has written an
article regarding, among other things, a Golem tribal deck, (an idea I've been
toying with for a long while) I decided it was time I built one. I've
always had a penchant for odd creature types and decks built around them, so I
was both excited that someone else had this idea and upset that as far as
everyone knew, they beat me to it. So here's my
decklist:
3 Arcbound
Overseer
3 Arcbound
Reclaimer
3 Bosh, Iron
Gloem
4 Brass
Herald
3 Hematite
Golem
2 Mirror
Golem
4 Oxidda
Golem
3 Sparring
Golem
2 Voltaic
Construct
4 Mycosynth
Golem
4 Crown of
Fury
3 Lay
Waste
2 Trash for
Treasure
3 Forge
Armor
1 Darksteel
Forge
4 Darksteel
Citadel
4 Great
Furnace
8
Mountains
The main creatures are Mycosynth,
Brass Herald, and Bosh, Iron Golem. Mycosynth allows otherwise-overcosted
Golems to get into play cheaper. Bosh takes those high casing costs and
turns them into direct damage. Brass Herald, an otherwise worthless card,
is your best means of making your Golems come together as a group. Declare
"Golem", and he can go find your more powerful creatures while lending power to
those already played. Since Bosh's ability needs red mana, I figured we
were looking at a red deck here, so I added Hematite and Oxidda. (Oxidda's
affinity for Mountains plus an applied affinity for artifacts makes him
practically free) Arcbound Overseer is expensive, but he is a 6/6 that
gets bigger each upkeep. And fortuitously, Arcbound Reclaimer can feed off
Overseer's ability and use it to recur your creatures! To further the
idea, I included Forge Armor which works well with Modular, high mana costs,
and recurring artifacts!
Crown of Fury applies more tribality to the deck, and Lay Waste should help give
you a speed advantage one way or the other.
The deck's win condition is to get
as many Golems into play as possible, and then attack for the win or sacrifice
them to Bosh for lots of direct damage. Good
luck!
Send comments, questions, riddles,
et cetera to bemore4096@yahoo.com