Subject: Megrim Discard Deck, David type ?.
General card list:
x4 Megrims (enchantment) 1 swamp, 2 colorless Whenever an opponent discards a card, it deals 2 damage to them.
x4 Bottomless Pits (enchantment) 2 swamps, 1 colorless At the beggining of everyones upkeep, that player discards a card at random.
x4 Underworld Dreams (enchantment) 3 swamps Whenever opponents draw a card it deals 1 damage to them.
Eradicate (Sorcery) 2 Swamps, 2 colorless Destory target nonblack creature. Search Controllers library, hand and graveyard for all copies of the card and remove them from the game. That player shuffles his library.
x2 Duress (Sorcery) 1 swamp
Target player reveals his hand, choose noncreature non land card. opponent discards that card from his hand.
x2 Unnerve (Sorcery) 1 swamp, 3 colorless.
opponents choose and discard 2 cards from their hand.
x2 Persecute (Sorcery) 2 swamps, 2 colorless Choose a color. Target opponent discards all cards of that color from his hand.
x4 Mind Twist (Scorcery) X 1 swamp
Target opponent discards X cards from his or her hand.
x2 Mind Rot (Sorcery) 1 swamp, 2 colorless.
Target player discards 2 cards from his hand.
x 2 Ostracize (Sorcery) 1 swamp
Target opponent reveals his or her hand. Choose a creature card from it.
That player discards that card.
Dying Wail (Enchant Creature) 1 swamp, 1 colorless.
When enchanted creature is put into a graveyard, target player discards two cards from his or her hand.
x2 Order of Yawgmoth (Creature, Knight) 2 swamps, 2 colorless.
Whenever OFY deals damage to player, that player discards a card from his hand. 2/2
x4 Ravenous Rats (Creature, Rats) 1 swamp, 1 colorless.
Whenever RR comes into play, target opponents discard 1 card from their hand. 1/1
x1 Guiltfeeder (Horror) 2 swamps, 3 colorless Can't be blocked except by artifact creatures and or black creatures.
Whenever GF attacks and is not blocked, defending player looses 1 life for each card in his or her graveyard. 0/4
x1 Greel Mind Raker (Creature, spellshaper legend) 2 swamps, 3 colorless X 1 swamp, Tap GMR: Discard two cards from you hand. Target opponent discards X cards from his hand. 3/3
x1 Avatar of Woe (Creature, avatar) 2 swamps, 6 colorless If there are 10 or more creatures in total graveyards, AOW costs 6 less to play. Avatar of woe cannot be blocked except for black and or artifact creatures. Tap AOW. Destroy target creature. It can't be regenerated. 6/5
x4 Dark Rituals
x19 swamps
Evil Megrim. The Strategy is easy to see. Discard = Hurt. This deck is built around Megrim, using the combination with bottomless pit. Almost everything in this deck is designed for your opponent(s) to discard cards.
Playing the deck: Unless you get a dark ritual near your first turn, you cannot play Megrim or bottomless pit. I would play bottomless pit first to start the discard process. Then play Megrim to start the hurt. If you need time to stall, pop in some rats for fast blocking. As time progresses Underworld dreams will add more to the hurt, and so will Other scorcerys such as mind twist, Eradicate and Duress. Pop out your bigger creatures to control the battle field, and ensure more pain from discarding. Avatar of Woe is a good card because of all the cards being discarded, makes it cheaper to play, and it destroys creatues with ease. Guiltfeeder allows you to deal damage according to how many cards are in the grave yard. Reel is a walking mind twist, and allows you to let your opponent discard more cards.
If your oppoent is down to 0 cards in his or her hand, when he/she draws a card they will be hurt from underworld dreams, and if it isn't an instant or a land, they will have to discard a card because of bottomless pit, and be delt more damage from Megrim.
You can add cards or take out as needed.
Enjoy.
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