- Mod
Station Deck -
Lands
2 Vault of
Whispers
7 Swamp
4 Great Furnace
10 Mountain
1 Urborg
Volcano
-------------
Creatures
1
Memnarch
2 Arcbound Overseer
4 Arcbound Stinger
4 Arcbound Worker
2
Arcbound Hybrid
1 Clockwork Vorrac
1 Solarion
1 Gemini
Engine
-----------
Other
1 Vedalken Orrery
1 Lightning Coils
3
Welding Jar
3 Energy Chamber
1 Skeleton Shard
1 Gilded Lotus (Or
something that produces mana of any color)
--
1 Blasting Station
1
Salvaging Station
1 Summoning Station
1 Grinding Station
-
1
Diabolic Tutor
1 Dark Banishing
3 Dismantle
I have
played this deck against my friends tournament winning goblin bidding and
sacrificial ban decks. Also against another modular deck, I have "smoked" all of
them. This decks only weakness is... well, to be announced.
This deck is full
of combos, you sit there and bounce around all your modular counters. Or sac all
your creatures (or opponents creature if you have memnarch >_<) and do
some station pinging (grinding station or blasting station), when you do this
you get charge counters on your lightning coils to bust out some elemental
tokens. When the opponent gets angry, you dark banish one of his creatures or
jack his creatures with memnarch to make him more angry.
Try
this:
Use gilded lotus to produce blue mana for memnarch and take an
opponent's creature with modular , dismantle it, and you get double those
counters on to whatever you want that you control. =)
If you happen to draw
diobalic tutor, search your library for that special _station and prepare for
the game winning combo. Don't understand? See wizards.com for the various
station combos.