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James C - Mod Station Deck

 

- Mod Station Deck -

Lands

2 Vault of Whispers
7 Swamp
4 Great Furnace
10 Mountain
1 Urborg Volcano
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Creatures

1 Memnarch
2 Arcbound Overseer
4 Arcbound Stinger
4 Arcbound Worker
2 Arcbound Hybrid
1 Clockwork Vorrac
1 Solarion
1 Gemini Engine
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Other
1 Vedalken Orrery
1 Lightning Coils
3 Welding Jar
3 Energy Chamber
1 Skeleton Shard
1 Gilded Lotus (Or something that produces mana of any color)
--
1 Blasting Station
1 Salvaging Station
1 Summoning Station
1 Grinding Station
-
1 Diabolic Tutor
1 Dark Banishing
3 Dismantle

I have played this deck against my friends tournament winning goblin bidding and sacrificial ban decks. Also against another modular deck, I have "smoked" all of them. This decks only weakness is... well, to be announced.
This deck is full of combos, you sit there and bounce around all your modular counters. Or sac all your creatures (or opponents creature if you have memnarch >_<) and do some station pinging (grinding station or blasting station), when you do this you get charge counters on your lightning coils to bust out some elemental tokens. When the opponent gets angry, you dark banish one of his creatures or jack his creatures with memnarch to make him more angry.

Try this:
Use gilded lotus to produce blue mana for memnarch and take an opponent's creature with modular , dismantle it, and you get double those counters on to whatever you want that you control. =)
If you happen to draw diobalic tutor, search your library for that special _station and prepare for the game winning combo. Don't understand? See wizards.com for the various station combos.