Nuisance Engine- Tap: Put a 0/1
Battered Golem- Battered Golem
doesn't untap during your untap step. Whenever another artifact comes into
play, you may untap Battered Golem.
Clock of Omens- Tap two untapped
artifacts: Untap target artifact.
Alright, here's how you combo
them.
Step 1: Have all three in
play.
Step 2: Tap Nuisance Engine to
generate a
Step 3: Using Clock of Omens, tap
the Golem and the newly generated
Now you're right back where you
started, except with a tapped
However, this makes one say, "What
good are an infinite number of tapped 0/1's? Even if you do have thousands
of them, they're still useless! You can't even use them for chump blockers
until your next turn!" Well, you just need to add a fourth card to the
combo. Here are some suggestions.
Megatog- sacrifice 20,000 pests to
make it a 60,003/60,004 with trample, and bash your opponent into a puree!
If Megatog is too rare for you, Atog will work as well, but I prefer
Megatog because it gains trample. A giant creature with no evasion is
easily chump blocked.
Arcbound Crusher- Each time a
Nantuko Husk- This basically works
the same way as Atog would, except it's black. I mention it only because
this makes the combo fit into black decks without adding a
color.
Overrun- Players have used this on
herds of Saprolings for years. The principle is the
same.
Coat of Arms- My personal
favorite. This will make the Pests' power and toughness as infinite as
their number. And, you can create more Pests to pump the ones you already
have!
Now, the trick isn't
foolproof. Remember, with Arcbound Crusher, Megatog, or Nantuko Husk, you
run the risk of tageted creature removal. With Coat of Arms or Overrun,
you have to wait a turn for them to untap and be able to attack. Ideally,
you don't want your opponent to figure out your combo until it's going off, and
I believe the best way to do that is to not play the Clock until you're ready to
go off by the next turn. With just the Engine, Golem, and fourth piece of
your choice, your opponent may believe your most complicated trick is to use the
Engine to untap the Golem every turn and make it a viable attacker. Once
all the pieces are out, you'll be practically unstoppable. And the best
part is that infinite comboes are just plain lots of fun. Brush up on your
evil grin for when your opponents realize their
doom.
Questions? Comments? Send them to
BMoor at bemore4096@yahoo.com