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Building tribal decks- by BMoor
Well, it's me, BMoor, writing in again. You may
remember my Golem deck or my black and green Cleric deck, also posted in this
section. At one time or another, we've all wanted to build creature type
decks of unusual creature types. So far, I've had luck with Golems,
Mutants, Illusions, Dragons, Insects, Wurms, Viashino, and I don't intend to
stop there. So how do you build a good deck around creature types like
these? Well, first you have to recognize what the creature in each type
have in common; their strengths, their weaknesses, the mana you'll need for
them, and if any have any abilties that will compliment/impede one
another. Once you've picked a handful to feature in your deck, choose
other spells that will compliment them. But all that should hold true for
any deck, shouldn't it? What's the fun of playing a creature type if you
can't use their type line as a weapon? Well, don't worry. Absolutely
ANY creature type can be a tribal deck given enough
creatures.
How is that you ask? Well, it's because of all the
cards in Magic: the Gathering that say those four beautiful words, "Choose a
creature type". And for your benefit, I've combed over card lists from
Alpha up through Darksteel, plus cards I've seen in action with my own eyes, to
find every card I possibly could that will give a boost to a tribe of
creatures. I've organized them according to
color.
RED
Sadly, Red is really only interested in huge
damage. It doesn't much care about the type line. But it does have a
few things to contribute. The most notable is Mana Echoes, an enchantment
that gives you plenty of colorless mana when a creature comes into play.
In a color with so many notable X spells, this may be a boon indeed. Red
also has Crown of Fury, one of a cycle of cards that give a creature a benefit,
and can be sacrificed to spread that benefit to the whole tribe. Fury's
benefit is +1/+0 and first strike, a great combat
trick.
BLUE
Blue has little more to offer than Red, but it does have
its Crown, Ascension. As you may guess, Crown of Ascension gives
flying. But Blue can make powerful tribal decks nonetheless by providing
not improvements to your creatures, but more of them. We all know Mistform
Ultimus, but few consider the other Mistforms. Mistform Warchief
especially will not only give you another body to reap the benefits, but gives
you a mana discount on creatures that share a type with it. And since it
uses no mana to change its type, this can save quite a bit. Blue also has
Artificial Evolution and Imagecrafter, both of which change creature types to
make them fit your plans. And then there's Standardize, which will make
every creature in play the type of your choice. That's not too useful,
though, unless you follow it up with Peer Pressure, which will give you control
of all creatures of a type of your choice IF you control more creatures of that
type than any other player.
WHITE
White is another dry hole. Its crown, Awe, grants
protection from black and red. If your opponent isn't playing black or
red, this won't help you. Unless of course you want to save yourself
from your own Earthquake or such. Its only other tribal card that I
could find is Shared Triumph, a two-mana enchantment that gives creatures of the
chosen type +1/+1. Not too powerful unless you can get four of them in
play, but it's something.
GREEN
Now we're talking! The Stompy color must have good
stuff, right? Sorry! Stompy isn't a tribal deck. Green's most
favorite board sweeping effects involve "creatures you control", not "creatures
of the chosen type". And it's probably better off. But take heart, I
did say ANY creature type, didn't I? As long as you've got enough
creatures, you can try Alpha Status, a creature enchantment granting +2/+2 for
each other creature of the same type! With five Insects in play, that's
+8/+8! A much more significant boost than Crown of Vigor, which gives
+1/+1, but can give it to the whole tribe for a turn. Just make sure you
play them before you play Steely Resolve, which makes the chosen type
untargetable by spells or abilities. If Steely Resolve is out, you can
still turn type lines into power and toughness. Try Caller of the Hunt,
whose power and toughness are equal to the number of creatures in play of the
chosen type. Or Tribal Unity, an Overrun-like card with X in its mana
cost! If only it gave trample...
Well, my hands are cramping and my eyes are getting
bleary, so I'll stop here for now. I've still got Black and Artifacts left
though, and they're both much richer in this field than any color I've gone
over. That's why I chose here to stop.
Did I miss one? Have questions? Think I'm an
idiot? Want to hear more about that Insect deck I mentioned? I can
be reached at bemore4096@yahoo.com.