Alex
Westover [mailto:arlw_89@yahoo.com]
memory jar discarding T2
This deck is capable of third turn victory and wins
by at least sixth turn that's if you get a bad first hand. this deck
contains nearly no creatures so it is hard to win against goblin and control
decks!!! strike fast
4 mana vault
4 grim monolith
4 city of brass
4 underground river
2 forest
2 mountain
2 swamp
2 island
4 ancient tomb
4 goblin welder
4 memory jar
4 megrim
4 dark ritual
4 votaic key
4 defense grid
4 orochi leafcaller
4 tinker
2 stroke of
genius
Use: this deck is meant to use two major cards, memory
jar and megrim preferably two but not always needed. on your first turn
play somethin like ancient tomb and then grim monolith or grim monolith and
votaic key. use the second turn to bring out an island or underground
river to play blue mana and play tinker and bring out memory jar. If you
don't have tinker then play a goblin welder so he'll be there but not against a
burn deck they'll just burn him alive. Then if you haven't already drawn a
megrim you should get worried but, you usually do. then activate memory
jar and them goblin welders to bring it back and use it's effect again and even
if you only have one megrim that's 28 damage lol give em
hell.
any comments, e-mail me at arlw_89@yahoo.com
ALEX
WESTOVER