D_Nate@hotmail.com]
Subject:
The Dragon Deck by Nate
Total(60
cards)
Lands
23
Mountains
Enchantments
1 Dragon
Roost
1 Burning
Sand
2 Aether
Flash
1
Repercussion
Creatures
3 Dragon
Whelps
1 Lightning
Dragon
1 Chivan
Dragon
1 Kilnmouth
Dragon
Direct
Damage
4
Shock
4
Incinerate
3 Flame
Burst
4
Firebolt
2 Lightning
Bolt
2
Fireball
3 Earthquake
2 Seal of
Fire
2 Shower of
Coals.
As you can see there is a huge
amount of direct damage. This is to stop your opponent from getting a massive
army before any dragons can make an appearance. With the enchantments out(aether
flash) no small creatures are safe. There goes any elf/goblin/cleric/wizard
decks. The direct damage is not necessarily only for creatures, you may end up
using tons of it on the player, but it is mainly to stop the opponent from
attacking while you may be undefended. If you can get burning sands out early
then your opponent will be very hesitent to even play creatures. None of your
direct damage or enchantments should hurt you if you play them right. The
earthquakes dont affect the dragons, and once you get those dragons out it is
pounding time. The dragons are pumpable for maximum damage. This is a fun
deck and only sees problems with good counter decks or discard decks(two of the
rarest to see and build). Try it out, the dragons and damage spells are easily
replaced by more common(and less expensive) ones.
Nate Turner d_nate@hotmail.com