[mailto:jeganathank@msn.com]
Ultimate Goblin Siege Overkill Many Times Over
Deck
My name is Jayson, and
here is my deck.
4x Siege-Gang
Commander
4x Goblin
Piledriver
4x Goblin
Warchief
4x Goblin
Recruiter
1x Mogg
Sentry
4x Coat of
Arms
4x Patriarch’s
Bidding
3x Shadowblood
Ridge
3x
Swamp
9x
Mountain
The focus of the deck is Siege Gang
Commander.
You summon lots of goblins like piledriver
and warchief out until you get a Goblin Recruiter. With that , place all 4 siege gang commanders at the top of the deck
and draw them one per turn. Summon them all , and you will have 16 creatures at least: 4 Siege gang
commanders and 12 tokens. After that, there are a bunch of things you can do.
You can activate Coat of Arms to get about 16 16/16 creatures, tokens and all.
You can also somehow destroy the 4 siege gang commanders, or let the opponent
kill them, then revive them with Patriarch’s bidding, the only black card in my
deck.
When you regenerate the 4 siege gang
commanders, you also get 12 more tokens and the rest of your dead goblins.
The only weakness of this deck that
I can think of is against other decks with most of the monsters being of
equivalent Creature types. For example, my coat of arms and patriarch’s bidding
would help all of the opponent’s sliver creatures.
If you edit this deck, don’t hesitate to
make changes for the sake of costs of cards and such, even though I am on a
budget.
Also, try not to take
out Siege gang commander, because it is one of the most important cards in this
deck. Thank you.
Email me at
jeganthank@msn.com