Domain

  One of the Plainshift decks is Domain. This deck uses cards that work better
for each basic land you control. The main question:
Domain is it good or not?
    I play a variant of Domain. Here are the some of the good cards I like to
use in it.
Draco, Strength of Unity, Exotic Disease and Curse, Quirion Dryad, Magnigoth
Treefolk, Wayfaring Giant, power armor, and Harrow.
There are other cards I use but these are some of the best ones.
The use of the cards:
Draco: 9/9 Flyer for 6 with no upkeep to pay if you have all the basic lands.
Only bad thing is that it's an artifact creature :(  Also you could have
Stratadons replace them if you can't afford or you don't have any Dracos.
Strength of Unity:+5/+5 if you have all basic lands for only 3W! If you have
all the basic lands this makes your creatures huge. 1/1 to 6/6!
There's quite a bit of enchantment destroying out there so if your facing a
deck with those this might be in play only a short while.
Exotic Disease:Opponent loses 5 life and you gain 5 life for only 4B. It's
pretty useful because it can help you win games.
Exotic Curse:This is what I call creature control power. Example: They play a
6/6 dragon legend, you play this, it becomes a 1/1 dragon.
Quirion Dryad: If this on turn 2 it could become a 10/10 by turn 11-13. It
just keeps getting bigger and bigger.
Maginigoth Treefolk:Has landwalk of every type if you control all basic lands.
It's only a 2/6 so you could save it to block if you want to. Once a made one
a 17/21 and killed my opponent in one hit because they couldn't block it.
Wayfaring Giant:Maybe a bit overcosted but a 6/8 for 5W isn't bad.
Power Armor:This artifact works similar to Strenth of Unity except it you can
use it on different creatures and you have to keep paying for it.
Harrow or other land searching spell:This is pretty obvious why it's in here.
The deck revolves around you having all the basic lands out so this is a must
have for this deck.
How This Deck Does:
WHen you don't get out all the basic lands it does bad and creature kill/block
decks could stop it because its creatures do most the damage.
It is really fun to play with though, even though it might not win all the
time, it has pretty good card drawing, strong creatures, and great land
searching. A heavy land destruction deck would stop this dead in its tracks
though.Also, you might change it to revolve around coalition victory, because
if you had at least all the basic lands and a creature of every color, then
poof you win. Maybe I'll take mine to a tournament this weekend and submit a
report.
 
 
 Talth, the emerald dragon
 also known as Dark Jade Dragon
 email:DarkJadeDragon@USA.net


Pojo.com