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Double Trouble
by Scott Arko
Hey Pojo I
recently entered a tournament and was struck dead by
two deck archetypes that just spawned in my area and
seems to be creeping around. I will explain one right
now and one in another article. THe two are called
"Double Trouble" and "The Denyer."
I will be talking about "Double Trouble."
4 Clone
3 Avatar
of Will
3 Avatar of Woe
2
Mahomatti Djinn
2 Nightmare
10 Swamp
11 Island
4
Counterspell
4 Dark Ritual
3 Coercion
3 Specter's Wail
4 Mind Peel
4 Recoil
3
Undermine
This is a
deck that is very aggressive on the opponent's hand on
the first few turns, trying to empty it as
quickly as possible. Then, a very quick Avatar can be
played(Avatar of Woe because of countermagic and
discard to drop creatures into the graveyards and
Avatar of Will when your opponent has an empty
hand)Following that can be a Clone to multiply the
Avatars. Mahomatti and Nightmare can be used for a
strong defense and/or beatdown.
The
noncreature spells hone the strategy very well.
Counterspell and Undermine provide defense, Recoil can
help both the Avatars and be used on defense, and the
Discard helps to send out the Avatars quickly. Dark
Ritual just speeds the beatdown.
Sideboard
1
Mahomatti Djinn
3 Gulf
Squid
1 Nightmare
3 Plaque Wind
3 Slinking
Serpent
2 Seer's
Vision
2
Millstone
The
sideboard is harder to use than previous decks i
submitted.
Mahomatti/Nightmare-
against slow decks, take advantage of their slow speed
by using huge slow creatures yourself
Gulf
Squid/Millstone- I've found that these are perhaps the
most useful cards for a non-control blue deck to
sideboard in. Gulf Squid can come in and stop their
counterspells by tapping their land, and Millstone can
deck them out before they can deck you.
Slinking
Serpent- Mainly used against green decks. I cannot
imagine why.
Seer's
Vision- Sometimes you will find that a deck contains a
card that can ruin you, but is very expensive. Use
this to torch that card before it can hurt you. Also
used if more discard is needed.
Well, good
luck!
Scott
Arko
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