Heres the deck, its called Tutor Research.
 
 
 
        4 Battlefield Forge
        5 Forest
        5 Mountain
        4 Rith's Grove
        6 Plains
        2 Overabundance
        2 Diversionary Tacticts
        4 Voice of All
        3 Goblin Trenches
        4 Wild Research
        2 Manacles of Decay
        1 Rith, the Awakener
        1 Desolation Giant
        2 Flametongue Kavu
        2 Urza's Rage
        2 Goblin Legionnaire
        2 Fires of Yavimaya
        4 Eladamri's Call
        1 Tahngarth, Talruum Hero
        4 Hobble
 
    At first glance, it looks horrible. A pile. Who plays with one of a card anyway? But the beauty of this deck is that for some of the cards you only need one. The reason for this is Wild Research (for enchantments) and Eladamri's Call. This deck has a couple of ways to win. One is to use a Kickered Urza's Rage twice. Goblin Legionnaire should win you a couple games, especially with a Fires and/or an Overabundance in play. Diversionary Tacticts is nice, because with all the tokens you'll be getting, its a quick stop to that Spiritmonger, leaving your creatures free to attack. Speaking of tokens, Rith will be happy to make them for you, and he can come out turn four with only two cards in your hand: Overabundance turn 3, then Eladamri's Call for Rith then play it. I'll bet they scoop. If creatures are giving you a problem search out some Hobbles or a Manacles of Decay or two. Its really funny when they try playing a kickered Urza's Rage turn 11, tapping all there mana... And Overabundance is in play. Lets see, thats 11 from the Overabundace, and 11 from manaburn. Their dead. FTK helps deal with creatures, as does Desolation Gaint, Goblin Legionnaire, and Voice of All helps win games (If they don't do it themselfs. Tahngarth is great if there are a horde of little guys, and Rith's Grove smooths out the mana. Please tell me what you think at flying_dog@dog.com.