Heres
the deck, its called Tutor Research.
4
Battlefield Forge
5
Forest
5
Mountain
4 Rith's
Grove
6
Plains
2
Overabundance
2
Diversionary Tacticts
4 Voice of
All
3 Goblin
Trenches
4 Wild
Research
2 Manacles of
Decay
1 Rith, the
Awakener
1 Desolation
Giant
2 Flametongue
Kavu
2 Urza's
Rage
2 Goblin
Legionnaire
2 Fires of
Yavimaya
4 Eladamri's
Call
1 Tahngarth, Talruum
Hero
4 Hobble
At first glance, it looks
horrible. A pile. Who plays with one of a card anyway? But the beauty of this
deck is that for some of the cards you only need one. The reason for this is
Wild Research (for enchantments) and Eladamri's Call. This deck has a couple of
ways to win. One is to use a Kickered Urza's Rage twice. Goblin Legionnaire
should win you a couple games, especially with a Fires and/or an Overabundance
in play. Diversionary Tacticts is nice, because with all the tokens you'll be
getting, its a quick stop to that Spiritmonger, leaving your creatures free to
attack. Speaking of tokens, Rith will be happy to make them for you, and he can
come out turn four with only two cards in your hand: Overabundance turn 3, then
Eladamri's Call for Rith then play it. I'll bet they scoop. If creatures are
giving you a problem search out some Hobbles or a Manacles of Decay or two. Its
really funny when they try playing a kickered Urza's Rage turn 11, tapping all
there mana... And Overabundance is in play. Lets see, thats 11 from the
Overabundace, and 11 from manaburn. Their dead. FTK helps deal with creatures,
as does Desolation Gaint, Goblin Legionnaire, and Voice of All helps win games
(If they don't do it themselfs. Tahngarth is great if there are a horde of
little guys, and Rith's Grove smooths out the mana. Please tell me what you
think at flying_dog@dog.com.