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Go-Mar
by Dangerous Dan
Of the five dragons, dromar by far is my favorite.
The fact that he is played so frequently in invasion
block proves it. In this creature-based world that we
know as type II, the big blue flying dinosaur god is
dominant. "Go-Mar" 4 Nightscape Familiar 4 Duress 4 Dromar's Cavern You can notice a little theme I've got going here.
I've got all the cards with dromar written on them.
This, however, was unintentional and merely a byproduct
of this deck's three colored nature. At this time I
would like everyone to note that this is merely a
"fun deck" and that I don't expect it to
"rock type two as we know it". I would also
like to note that the only rares in this deck are the
two dromars. Which is good. Cheap is always good. Cavern Harpy: This deck's name used be
"Harpy-go", this card is the reason. It is
simply unbelievable. It's a blasto-blocker, cloud skate
and rat bouncer, and a flying beat stick all rolled into
one. There only three included because you only need
one, and with the sick card-drawing engine featured, it
isn't hard to find. Nightscape Familiar: Also excellent in this deck. If
you look down the list you will notice that most of the
cards in this deck are blue, or feature blue. Throw in
the fact that he's a second blasto-blocker and you've
got yourself the best of the five familiars. Cloud skate and Ravenous Rats: For a long time I had
four of each these, but recently cut that number to
three only because I needed to make room for duress,
quite possibly the best discarder ever. These cards
combine with the harpy to pull some sick tricks. Dromar: If you need me to give you a run-down on this
card again you are a retard. It's the centerpiece in a
very cool deck (in my opinion any way). Duress: Quite possibly the best discarder ever. It's
low mana cost helps to lower a once high mana-curve. Probe: I've been torn between this and Fact or
Fiction for sometime now. I like this better because it
fits the discard theme and grants me more control over
the Accumulated Knowledge engine. It's cheaper too. All
FoF has going for it is that it's an instant. If that is
enough to make you want to switch, then feel free to do
so. I'll be sticking with my Probes thank-you very much. Accumulated Knowledge: Between this and probe there
has been many a game which I have cycled threw my
library. Which I think is pretty cool. Once you have a
nightscape out, this can often turn into an ancestral
recall. Spite/Malice: this was recently added because I
didn't have any creature removal. This more than fits
the bill. It even doubles as a counterspell. Dromar's Charm: its versatility makes it too good to
pass up. It can kill a meddling mage or River Boa,
counter a spell, or when need be, give you that extra
five life to buy you the time you need to win the game. Recoil: This card never seems to stay in my hand very
long. That's why there are four of them. With some back
up from the discard engine, this, more often than not,
turns into a desert twister. Dromar's Cavern: While four of these may seem a bit
extreme, a non-pain route to give you the three colors
you need is too good to pass on. The low mana-curve
allows you to play these early on, when you're just
trying to gain card advantage I hope someone out there in Internet land has read
this. And maybe, just maybe, someone out there in
Internet land will try it out too. It's not like any of
the cards in here are particularly difficult o get a
hold of, and it's fun to bash your opponents head in
with that beefy dragon Dromar too. So try it out, it
won't disapoint you. Any questions or comments can be sent to me at dangerous_dan_24@hotmail.com. I'll try my best to get back to you.
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