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T2 with
Apocalypse G/B
by Sean Reusing
I have been testing a deck that used apocalypse cards
with proxies and
have been very happy with the following G/B deck:
4 Blastoderm
4 Birds of Paradise
4 Spiritmonger
4 Duress
4 Vendetta
4 Llanowar Elves
4 Ebony Treefolk
3 Consume Strength
3 Pernicous Deed
2 Avatar of Woe
4 Llanowar Wastes
4 Rishadan Port
1 Dustbowl
2 City of Brass
8 Forest
5 Swamps
Here is the card by card analysis:
Blastoderm- despite an environment filled with recurring
and searching
chump blockers, an untargetable 5/5 for four
is still game breaking. Four are a must have in any
aggressive green deck.
Birds of Paradise/Llanowar Elf- The acceleration
provided by these cards
is key much like it is in any fires deck, plus they have
an added benefit
in this deck that I will mention later in the article.
Spirit Monger- talk about quality creatures, this guy is
as efficient as
they come, a 6/6 regenerator for 5 is just to good to
ignore, just save
that green mana so he doesn't get hibernated, which is
the worst enemy of
this deck.
Duress- this is the best card that was reprinted in
seventh that was not
in sixth. It gives the deck an edge against control and
rips that burst
from the fire's players hand. The deck would be way weak
against control
without four of these.
Vendetta- this is another important card for the deck.
This proves to be
key when playing fires or counter rebel and almsot
always guarantees the
tempo advantage needed to generate the win.
Ebony Treefolk- I used to think that Wizards believed
that a 3/3 for three
had to have a drawback or it was to powerful. Then
came Trained Armodon,
a vanilla 3/3 for three, followed by Chimeric Idol, a
3/3 for three that
renders Sorcery speed kill useless, then came Noble
Panther a 3/3 for
three that got first stike for l. Now we have a pumpable
3/3. Sign me up
for four.
Consume Strength- this is the most questionable card in
the deck, but its
effects can sometimes be so game swinging that it is
hard not to include
it. It is sided out often but I still believe it
warrants place in the
main deck.
Pernicous Deed- I was furious when disk rotated out of
standard. This is
the next best thing. And with extra mana it can be even
better, because
you can activate it the turn you put it into play. It
clears the board
during any kind of stalemate and has accounted for some
of my most
miraculous comebacks with the deck. And when it sweeps
away the mana
creatures on the board it sets you up for the next card.
Avatar of Woe- Although its casting cost makes this
powerful creature not
worthy of most tournament decks I think it can be
powerful in this deck
because of its alternate casting cost. It is a lot
easier than you would
think to get ten creatures in the graveyard, especially
when your opponent
is playing a lot of creatures.
Sideboard:
4 Compost
4 Chimeric Idols
4 Cremate
3 Tangle
The sideboard cards are relatively simple and I am
probably going to
change the sideboard significantly when the metagame is
established. Now
it just gears the deck to punish the matchups that are
bad before
sideboarding. Nether/go is a huge problem, (35-65 game
1) but after
sideboarding it has been a dream (80-20). Compost and
cremate maul
Nether/go. U/W millstone/angel control is also a problem
but the Chimeric
Idol helps out a lot in this mathup. Tangles are
obviously there for
fires,
which is still only about a 50/50 matchup.
The other mathups that I have played have been
favorable. I have been
beating Opposition/merfolk, skies, burning bridges,
counter/rebel,
machinehead and non-fires g/r variants.
I hope you try the deck out, not only is it a fun deck
to play but it
really is competitive in this environment. If you tried
the deck or you
have any comments on the article or you have some
suggestions let me know
at sreu8218@gc.peachnet.edu
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