Hello everyone, welcome
to part 2 of my AMAZING article. Today I will give you
faithful readers a black/green decklist, and 2, yes 2,
red/white decklists. I don't know about all of you,
but I am getting very excited about Apocalypse. The
set appears to be amazing, and I just can't wait for
the prerelease tournament. I am writing this on friday,
but I don't think that it will get on the web before
the tournament. I am going to the prerelease at the
Game Store, formerly known as NeutralGround Detroit.
The place is great, and I go to their Type 2
tournaments that they hold on saturdays. Anyways, on
with the decklists!
If I was going to make a
green/black deck, I would make it an aggresive fattie
deck similiar to the popular Masques block deck, hence
the name. My decklist seems pretty solid to me, but I
can't really tell.
I like this build a
lot, and am sure that I will put a deck together that
is very similiar to this. The creatures are all great,
with the first new one being the almighty Spiritmonger.
Now, what exactly was the magic R&D department
smoking when they made this guy? First, you notice
that it is 5 mana for a 6/6. You think, "Oh,
there has got to be some draw back". You glance
down and read, "Whenever Spiritmonger deals
damage to a creature, put a +1/+1 counter on
Spiritmonger". Now, you start to think that there
has got to be a pretty big drawback. You look down
further still and read, "B: Regenerate
Spiritmonger". At this point, you figure that the
drawback is HUGE. But when you read the last line, it
says "G: Spiritmonger becomes the color of your
choice until end of turn". You frantically read
the card again, hoping that you missed something. But
you didn't. The truth is, when I first saw the card on
the pojo, I thought it was fake. I ! said "Yeah
right. Like they would p
The second new creature is Ebony
Treefolk. It reads like this:
Ebony Treefolk
1BG
3/3
BG: Ebony Treefolk gets +1/+1 until end of turn.
Think Trained Armodon with
a pump ability. Not only is he effiicient at 3/3 for
3, but his pump ability is great in the late game. I
have 4 of this guy in here because of that.
Now, for red/white, I came
up with two different decklists because I didn't
know what version would work better. Here is the
first one....
Red/White Sligh, or Dork Weenie
When I was trying to
think of a red/white decklist, I tried to think of
past decks of each color. What is the best mono-red
ever? Sligh of course. And what is one of the
best mono-white decks ever made? The glorious White
Weenie. As I thought about it more, this deck seemed
to be a perfect fit. The 2 decks were very similiar,
so I figured that I could combine them into one
awesome deck. Here is my attempt at this deck:
Creatures
4X Ramosian Sargaent
4X Fresh Volunteers
4X Chimeric Idol
3X Skizzik
4X Goblin Legionairre
Spells
4X Urza's Rage
4X Shock
4X Seal of Fire
3X Orim's Thunder
4X Tangle Wire
Lands
4X Battlefield Forge
10X Mountain
8X Plains
This seems like it could be a
very good deck. It seems to be a very fast deck, and
if your opponent is not playing a really fast deck,
the dorks could run him over. This deck tries to
combine some elements of both of the strategies..
Ramosian Sargaent is a 1/1 for 1, but when you get
to 3 mana, you can start to search out Fresh
Volunteers. Goblin Legionarre is very good, as it is
sort of the new Mogg Fanatic. Skizzik will usually
be the finishing blow, but you can back it up with
your burn too. Orim's Thunder works as a Disenchant
and burn spell all in one. Tangle Wire is pretty
self explanatory. Overall, this would probably
the red/white deck that I would make.
Red/White Control aka the Giant Wrath
I know, the names are
starting to get cheesy, but give me a break here.
This is almost a completely different strategy than
the other deck. This deck stars Desolation Giant,
and shold possibly be named "Board-Clearer.dec".
Creatures
3X Desolation Giant
3X Blinding Angel
Spells
4X Wrath of God
2X Rout
2X Captain's Maneuver
2X Goblin Trenches
4X Urza's Rage
3X Story Circle
4X Order/Chaos
3X Ghitu Fire
3X Jayedame Tome
2X Millstone
Lands
2X Kor Haven
4X Battlefield Forge
10X Plains
9X Mountain