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Pojo's
Marvel VS Card of the Day
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Magneto
Master of
Magnetism
Marvel Origins
Date Reviewed: 4.14.04
Constructed Average Rating: 4.25
Limited Average Rating: 4.33
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Scott
Gerhardt
* Game Store owner in
CA, ShuffleAndCut
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Do
you have any idea how ridiculous this card is?
If you go into the recovery step without this
16/16 Flying & Range monstrosity (for the
bargain price of only 7 I might add), then
everything you stun, dies. How amazing.
No recovery, no nothing. With this guy, if
the game goes past turn 7, it probably won't go
past turn 8 - especially if you had initiative
turn 7. A complete bomb in any
environment. My only worry is that some
clan affiliation decks may not be able to
squeeze him in the 7 slot. If they can,
though, he's awesome.
Constructed:
4.5
Limited: 5.0
Current Price:
Magneto,
Master of Magnetism $3.99 |
Christine
Gerhardt
* game store
owner in CA, ShuffleAndCut |
Another of my
favorite 7 drops. If you have the first
attack, you can change the face of the game
with a well planned attack. Since your
opponent cannot recover their characters, your
attack should be adjusted to take out anything
of significance, even if you might hurt more
of your characters by doing so. The plan is
to leave your opponent at a distinct board
disadvantage once the carnage is all said and
done. Even if you don't win that turn, you
opponent will probably be unable to recover
before you take him out, if you plan
correctly.
And anywho, a
16/16 with Flying and Range is pretty amazing
for a 7 drop. In limited, a first pick.. big
is good, and big with good abilites is better.
Take him, quick!
Constructed: 4.5
Limited: 5
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Jason
Matthews
*game store employee
* gaming for over 15 years |
Taking
away a persons ability to recover characters he
controls is a killer ability. You force you
opponent to hope that he can generate a defense
of creature off of his draw step. The fact that
he has range and flight with a power and
toughness that is one of the biggest in the game
is only controlled by his cost of 7 to recruit.
The drawback of being only able to recruit him
if you control a brotherhood character pretty
much just keeps you from building a deck with
him in it as a splash character. In limited that
I would most likely draft him just so an
opponent cant get him even if I had no drafted
enough brother hood to justify playing him. He
is another good character in almost all formats.
Constructed 3.5
Casual 4
Limited 3 |
DeQuan
Watson
*
game store owner (The Game Closet - Waco,TX)
* Scrye writer since 2002 |
Look at the ATK
and DEF on this guy. Man, that's a ton. He
must cost a lot. Oh wait, just seven resource
points. Nevermind then. He must not have an
ability that's any good then. Oh...what's
that? Your opponent doesn't get to recover
any stunned character? That's crazy.
I guess this guy
is all around good.
Rating: 4.5
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