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Pojo's
Marvel VS Card of the Day
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Dr. Doom
Lord of
Latveria
Marvel Origins
Date Reviewed: 4.22.04
Constructed Average Rating: 3.60
Limited Average Rating: 4.10
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Scott
Gerhardt
* Game Store owner in
CA, ShuffleAndCut
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The Grand Daddy
of Dr. Dooms. This guy is huge. It's
stats are definately powerhouse level at an
18/19 with Range. It's ability ends the
game if done right, though. Being able to
turn face down those plot twists you've used
allows you to set up the final attack (or a
strong defense as the case may be) and overwhelm
your opponent. In a deck built around this
card, I simply can not conceive losing if this
comes into play. Possibly if you've been
previously decimated and don't have the other
Doom characters, but otherwise, it's vicious.
In limited if the
game goes to turn 8, this wins for you. If
it doesn't (and it very well might not), then
he's a resource.
Constructed:
4.5
Limited: 4.5
Current Price: $6.74 |
Christine
Gerhardt
* game store
owner in CA, ShuffleAndCut |
Thursday - Dr. Doom, Lord of Latveria
RAR! This guy is freakin' huge! It's problem
is that you might not make it to turn 8 to
play him in a highly competitive field. Turn 8
is pretty iffy, but if you do see it, hope
it's your initiative, and beat the crap outta
something with this guy. His come into play
triggered ability is amazing! You get to
reuse your resources for an all out assault.
His whenever he attacks ability is pretty eh,
and I doubt it will be of any significance by
the time you see him.
In casual, this guy is the beats, and pretty
darn fun to play. 18/19 is nothing to sneeze
at, and will wreak havoc when you attack with
it.
In limited, turn 8 does happen enough that you
should include him in your deck. If you make
it to turn 8, niiiiice! Dr. Doom says,
"Prepare to meet your Dooooooom!"
Constructed: 4
Limited:4.5
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Matthew
Murphy
* game store
owner in CA, ShuffleAndCut |
Thurs. Dr. Doom,
Lord of Latveria
I have a feeling
that as this game progresses Dr. Doom decks
may be one of the strongest decks out there,
call it a hunch. This guy is just so strong,
his cost is a little high, but look at all the
card advantage he gives you. From my
experience with this game, not too many games
go past turn 8 so if you are able to get him
out he may just end the game for you.
In limited he is
just strong, in fact all the 8 drops are
pretty devastating. Even if you only have 1 or
2 doom characters in play Dr. Doom will
deviate your opponent.
I would think he
would be a pretty good first pick.
Constructed: 3.5
(until I see more Doom decks)
Limited: 4.0
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Paul Hagan |
Dr. Doom, Lord of Latveria --
Of the five characters that cost 8 resource points to play, I like this guy
(by far) the most. He seems like he could be horrendously abusive if you
can get him into play. The ability to turn face down cards like Savage
Beatdown, Finishing Move, or even Gamma Bomb is just *sick*! The only
reason he doesn't get a great rating is because he does cost 8 to put into
play, and a lot of games don't make it that long. However, Doom decks in
particular have a good ability to make the game stretch that long, and a lot
of decks out there are incapable of handling such a huge threat without a
team attack.
As far as limited goes, I might let this guy slide if there is a much better
option in the pack, but it has to be stellar. Limited can go slightly
longer and an 8-Drop is worth having, especially if he's the abusive Dr.
Doom.
Constructed Rating: 2.5
Limited Rating: 3.5
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IQ |
Constructed
Let’s make this short and sweet because I have a
worm in my comp and having to borrow a friends.
Great stats, great abilities but the recruit
cost of 8 is no bueno. If the game reaches turn
8 then somebody’s definitely doing something
wrong. At this point either player will probably
just have to attack to end the game, which is
why I don’t consider this guy playable. First
you have to reach turn 8 and run enough copies
of him to be able to get drop him on turn 8.
It’s just not reliable and I like consistency
so… BAH!
1/5
(editor's note:
IQ - Have you tried Doom decks? That's one
of the things they do - they get to the late
game because of their control style of play.
I did not factor your rating into the averages
simply because you're not reviewing the card,
you're reviwing the game's ability to get to
turn 8 or not. As you play more, you'll
see the game can often get to turn 8 if you
build the deck to play for the late game.
-Scott)
Limited
In this format he could seal the game for you
but once again that’s if you get this far into
the game and are lucky enough to draw the 1 copy
you’re playing on this turn. The game might
reach 10 turns, god knows how and you still
might not even see him. Me no like him too much.
1.5/5 |
Criminal |
Constructed
Dr Doom [Lord of Latveria], the card
with infinite possibilities, literally. His
ability is incredibly powerful, even by Dr.
Doom's standards, with the possibility to go
infinite with Tibetan Monks and Press the
Attack (Credit given to a few people in the
IRC channel for the Marvel TCG.) Doom's
ability also lets you reuse plot twists like
Finishing Move, Savage Beatdown, Micro-Size,
Faces of Doom, Flame Trap, etc., essentially
whatever is necessary for the victory.
Unfortunately Dr. Doom is bittersweet,
mainly because of his resource requirement.
Dropping him on turn 8 usually only gives
you that 1 turn to work with him, since
players' life totals are likely to be
nearing zero by that turn. Therefore, even
though his ability is still nice and helps
end the game in your favor, there is a card
more powerful than anything I have mentioned
so far... The Power Cosmic. The Power
Cosmic ensures that you get the initiative
at the start of the attack phase on turn 8
with Dr. Doom and hopefully the Sub-Mariner
in play, which should be more than enough to
gain the victory. Eight drop characters are
very rare in tournament decks, which makes
playing one copy of this Dr. Doom (along
with Faces of Doom) a very nice addition to
any Doom deck.
Doom's ability is very nice, though it
probably wont make as big of an impact as
The Power Cosmic + Dr. Doom's ATK and DEF
values.
Limited
Dr. Doom is an eight drop character,
that is reason enough to pick him up as a
first pick. You can even build your deck
around him if you get him early enough...
Overall great limited card.
Constructed Rating: 3.5/5
Limited Rating: 4/5
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