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Pojo's
Marvel VS Card of the Day
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Batgirl
Martial Artist
DC Origins
Date Reviewed: 7.30.04
Constructed Average Rating: 3.25
Limited Average Rating: 2.15
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
IQ |
Cassandra Cain
as Batgirl, Martial Artist
Constructed
Ive heard A LOT
of people say good things about this
character but I just dont see it. I do
agree her stats are pretty decent and that
with her ability she could fight off a five
drop but Im still not sold on her. Youll
be wanting to play Catwoman on turn 4 and
will probably save the Bat Signal for her
which means theres no room for her in
constructed because I personally take Dick
Grayson as Nightwing over her any day of the
week.
1/5
Limited
As youve seen
Im not a big fan and I would actually pass
her in this format because of her Loyalty.
Her ability could be really good if youre
the only one drafting Knights but I think
itll be useless most of the time. Im sorry
but the hype Ive heard about her raised my
expectations and shes simply not getting
anywhere close to meeting them.
1.5/5
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Nakaiya21 |
Cassandra Cain –
Batgirl
Ah, now here is a character I know and love. I
feel as though this is the best 4-drop the
Gotham Knights’ affiliation has to offer. What
makes her better than the 4-drop Nightwing?
Simple…through a full gauntlet of trials and
tribulations I have found that pulling off
Nightwing’s effect is not as easy as it would
seem. Unless I am going up against a sentinel
deck or weenie rush his effect is almost
useless. On the other hand, I can always rely on
my Batgirl. Around turn 4 I usually have one of
these characters in my hand that I can easily
recruit when it happens….I start pulling low
level characters. I am not talking about the low
characters that you might be able to use if you
had initiative. No, I am talking about the
low-level-gee-you-would-have-been-nice-three-turns-ago
characters. Do I panic? No! (I can’t let my
opponent see me sweat.) Instead I use them to
power up my Batgirl and proceed to walk all over
my opponent’s character . With an attack/defense
of 8/7 she is an extremely solid 4-drop to begin
with and being able to power her up by tossing
some of your now worthless GK characters makes
her great! Her only downside is her lack of
flight/range and loyalty, but even then it isn’t
too bad. This girl was made to go in the front
row of your ultimate GK deck and wait for the
right time to ambush an opponent’s character
with her special ability. Hehehe….I love being
wicked!
Ratings:
GK constructed deck – 4.5/5.0 …Remember you
ALWAYS want your characters to work with you,
not against you. This is a great way to do that!
Limited – 1.5/5.0 ….You better pull a lot of GK
cards to make her worthwhile…
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Paul Hagan |
Cassandra Cain, Batgirl, Martial Artist --
I absolutely love Batgirl! This card is
amazing! As far as I'm concerned, she is
one of the Top Five 4-Drops in the game.
Loyalty is hardly a drawback in a deck that
only has one affiliation, and while Batgirl
is on the table, she can essentially be
powered-up by any Gotham Knights character
in your hand. The real greatness of Batgirl
comes from her size: she is one of the three
biggest 4-Drops in the game when it comes to
her ATK, equal to Wolverine, New Fantastic
Four and only surpassed by Sabretooth, Feral
Rage.
In limited, I would absolutely play this
card as long as I had some low-cost Gotham
Knights characters. She has the ability to
start ruling the table the turn she lands,
and she is guaranteed to put the fear into
your opponents.
Constructed Rating: 3.5
Limited Rating: 3.0
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Jason
Bunch |
We end our week of
Gotham Knights with Cassandra Cain <> Batgirl,
Martial Artist. What can I say, this is just a
good card. 8/7 is hefty for a 4 drop, and the
Loyalty requirement won't really be a problem if
you're running Gotham Knights. Discarding any
Gotham Knights character to power her up is a
nice ability, although it winds up hurting you
if you're trying to conserve your hand for 4
drop Batman. Batgirl isn't a flashy card, she's
a good solid workhorse, even if you never use
her ability. This is an easy choice for any deck
that runs Gotham Knights.
In Limited, she's a little tougher to run.
Loyalty requirements knock any card down a notch
since you can't guarantee you'll be able to keep
another Gotham Knight on the field long enough
to get her out.
Still, she's got good stats, and if you catch a
run of Gotham Knights, you'll probably have
enough in your hand to pump her up when needed.
Ratings:
Constructed - 4/5
Limited - 2.5/5
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