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Pojo's VS Card of the Day

Spiderman
Card No. - MSM-008

Doc Ock


Date Reviewed: 7.14.04


Constructed Average Rating: 2.50
Limited Average Rating: 2.50


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

IQ
 Spiderman Foil MSM-008

Constructed

When this card was first viewed by the player community everyone keep talking about how great this character was going to be because he was a better Professor X (7) because you didn t have to exhaust him to use his ability. After common sense had some time to kick in everyone most realized that this character s ability is not that great, especially once you compare it to the other seven drops out there. I know that in theory this guy alone could exhaust your opponent s entire attack force but you ll have to discard a decent amount of HIGH costing Spider Friends who you really shouldn t have in your deck to begin with. In my eyes this character is a weaker than average (stat ways) then your normal seven drop with an ability that might allow you to exhaust three and if you re lucky four drops because of the curve every deck has to run and I still say he should have range. >,<

2/5

Limited

In limited he could be a bit better because every players curve is pretty much the same, get every high drop possible and then work your way down the chain. The only problem with this guy is that you can only use him in sealed and that you might not even get to use his ability because you ll actually have to play the Spider Friends you draw to stay alive. This means that the only thing he really has going for him are his stats alone.

2/5

Nakaiya21
Spider-Man – The Amazing Spider-Man

"Spider-man, Spider-man, does whatever a spider can. Spins a web any size, sucks real bad yeah you know why"

Well the card may say amazing, but in my opinion he is only mediocre. I would have thought that the guys that created this game would have given him range at least (considering he can hit things from a distance with his webbing). Alas, instead we get a character with a decent attack/defense but only at a high recruit cost and a bleh effect.

As you can probably tell I am not a big fan of this guy’s effect. By the time you get this guy on the field you will probably be up against a rock and a hard place. What is the likelihood that you will want to throw out one of your own big spider-friends characters just to exhaust your opponent’s big character on the field? What is the likelihood that you will even have something that big to throw away?

Being able to exhaust your opponent’s biggest monster is always a plus and being able to do so without exhausting your own big character is always great, but come on…how well do you think this card will work when it really matters?

Ratings:

Spider-Friends constructed deck – 2.5/5.0 ….Just being good at exhausting the little guys out there is not enough.

Limited – 1.0/5.0 ….Just say no.

-Nakaiya21
Jason
Bunch
 Wednesday - Spider Man, The Amazing Spider Man

Spider Friends is a frustrating team right now in Vs.
The Spidey vs Doc Ock starter gave us some fun cards, but not enough support to make them competitive on their own. Today's card is a perfect example of that. Spider Man, The Amazing Spider Man is the 7 drop of the set, and his ability means that you'll have to hoard some of your higher cost Spider Friends until you get him on the field. 14/16 is about average for 7 drops, but with no 8 drop Spider Friends in circulation, his ability is useless when your opponent brings out that Dr. Doom, Magneto or Apocalypse to finish you off.

Being able to use his ability several times in the same turn can be advantageous though, and a well timed Twist of Fate can give you a better chance to pull a high enough cost Spider Friend to discard and exhaust a real threat.

In Limited, you probably won't see enough Spider Friends to get much use out of his ability, but 14/16 isn't anything to sneeze at in a format that doesn't see a lot of 7 and eight drops.

Ratings-
Constructed: 2/5 (3.5/5 when Web of Spiderman is
released)
Limited: 3/5 (just for being a 7 drop)
Paul Hagan  Spider-Man, The Amazing Spider-Man --

The more I think about this card, the more I like it. He has a decent (but not Amazing) body for a 7-Drop, but his ability is really insane! Once you hit Turn 7 and you drop Spider-Man, you immediately begin to own the game. Oh, you're swinging on me with your big man? I'll ditch a big man from my hand and exhaust your guy. Oh, you wish to team attack? I'll exhaust one and let the other come towards his doom! Ok, maybe it's not *that* much fun, but this guy definitely belongs in every Spider-Friends deck.

As I've said before, limited games are won on Turn 6 and Turn 7. If you don't have a 6- or 7-Drop, you more than likely won't win. Spider-Man is a 7-Drop, making him automatically good in limited. If you pick up a few Spider-Friends cards on top of that, he becomes stellar.

Constructed Rating: 3.5
Limited Rating: 4.0
Johnny
Blaze
Spiderman Foil – With great power comes great responsibility. The classic phrase that Uncle Ben tells Peter and that Spidey adheres to his whole crime fighting life. How does the holo version of Spidey stack up. Lets see. Spidey has one of the lower ATK values of 7 drops in the Marvel set at 14. I think the other one is Mr. Fantastic. His DEF value is right up there at 16. One thing I don’t understand is that they gave none of the Spideys printed range? He shoots Webs for crying out loud.
Without Victory, there is no survival...

 

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