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Pojo's
Marvel VS Card of the Day
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Children
of
the Atom
Marvel Origins
Date Reviewed: 6.16.04
Constructed Average Rating: 3.45
Limited Average Rating: 1.87
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
IQ |
Children of the Atom
CONSTRUCTED
I’m not a big X-men
fan because even though they have a lot of cool
cards and effects they just don’t have what it
takes to win a tournament. I’ve tried many
different decks and have tried using this card
but I’ve pretty much decided that Muir Island is
simply better if you’re trying to keep your
X-men around. I know Muir Island only affects
characters with a 4 cost or less and that you
have to wait until the recovery step but unlike
Children of the Atom you can use it every turn
for the same cost.
I’m a big fan of
consistency which is why when it comes to these
2 cards I personally prefer Muir Island. I’m not
saying is the best way to go because each player
has his own style.
1.5/5
LIMITED
Since I don’t really
like the X-crew I tend to only take the
characters that are decent standing alone which
means I would never draft this card and if I did
I probably wouldn’t be able to discard the 1
X-men to use it. I’ve never, ever tried to draft
a lot of X-men so I truly don’t know if you can
get enough of them to make this card work. The
effect is really good and the card is worth it
if you can actually use it.
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Nakaiya21 |
Wednesday, June 16,
2004 – Children of the Atom
O.k. I know I can be a little biased when it
comes to certain cards in this game. However,
when it comes to this card all I can say is,
“Yeah, baby…now we’re talkin”. This card is
absolutely fantastic in an X-men constructed
deck since it virtually allows your bigger,
nicer characters to survive just about anything
your opponent can throw at them. If your
opponent tries a Finishing Move on one of your
X-men characters – just stop them dead in their
tracks. Say your opponent gets out an Onslaught
and tries to go after your endurance directly –
just use this card to create a roadblock. I
absolutely love messing with my opponent’s head
and have them waste their plot twists with this
card.
In my opinion this card is much better than
Swift Escape. Who really wants to return their
characters to their hand (and thus have to pay
the recruit cost again) when they could recover
their character right then and there? So this
card may have a slight downside…having to
discard an X-men character to recover one isn’t
the greatest thing since sliced bread. This
could especially suck-ith if you are running
more then one team affiliation in your deck. But
seriously…How many times have you had a copy of
a character in your hand that you couldn’t do
anything with it because you had one on the
field? If you run an X-men deck, then you have
probably been in this situation several times.
Make those extra X-men characters work for you
(not against you) and use them in conjunction
with this card. You won’t be sorry….
Ratings:
X-men constructed deck – 4.8/5.0 ….running 4 of
these in your X-men deck will cause your
opponent to think twice before trying to take
out your X-men characters…
Limited – 1.5/5.0 …..not the greatest pull
unless you get some X-men characters to go with
it…..
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Johnny Blaze |
Children of the Atom
Discard another
X-men character from your hand to recover one of
your own stunned X-men character. Another team
specific card. Great surprise in a X-men deck.
Your opponent plans to play Finishing Move on
your stunned Beserker Wolverine. No problem just
discard a lowly 2 drop character like Cyclops
Slim to recover that Wolvie. With a Threshold
cost of 3 this is a really good card to play in
that X-men deck of yours. I would throw in at
least 2 of these cards. The discard also goes
along with the theme of pumping up Colossus once
you get him into play. Again as this is team
specific, unless you get lucky and draft a lot
of X-men this card probably wont be worth it in
Limited.
Construsted: 3.5
Limited: 1.5
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Paul Hagan |
Children of the Atom
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I'm a huge fan of Children of the Atom. As the
game has gone on, people seem to be finding more
and more ways to keep their characters alive
(through Acrobatic Dodge, arranging their
characters properly, etc.). With this in mind,
there are several times per game when one or
more of your characters has to make a trip to
the KO pile. Children of the Atom helps prevent
that, and for those of you who have played more
than two games, you realize how important every
character you recruit is to winning.
The biggest drawback to this card is, of course,
the discard aspect. X-Men already have a billion
ways to discard their hand and very few ways to
keep that hand stocked with cards to discard.
Between Gambit, Forge, Muir Island, and others,
X-Men seem to have the hardest time keeping
cards in hand, and that can be a huge drawback
when the time comes to decide between keeping
your Rogue (Powerhouse) in hand for Turn 6 or
saving your Nightcrawler, Fuzzy Elf on Turn 4.
In limited, I would scoop this card if I had a
good pool of X-Men, but not until that time.
X-Men are really good in limited, and there are
likely to be a large number of people picking
them up.
Constructed Rating: 4.0
Limited Rating: 2.0 |
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