|
|
|
Pojo's
Marvel VS Card of the Day
|
Underground Sentinel Base
Marvel Origins
Date Reviewed: 5.6.04
Constructed Average Rating: 3.25
Limited Average Rating: 1.12
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Scott
Gerhardt
* Game Store owner in
CA, ShuffleAndCut
|
A sentinel deck needs to be fast - very fast.
It's the only way it really wins. It also
needs a LOT of character cards, and runs more
plot twist light. This helps, by allowing
you to play one from your hand, and recover one
from your resource row, allowing your resource
row to have almost anything played in it and be
useful. I wish it cost 1 less, but I think
this was the balanced point for the card.
In limited, it's
pretty much garbage. Certainly not going
to get a Sentinel theme going there.
Constructed:
4
Limited: 1
Current Price: $4.07 |
Christine
Gerhardt
* game store
owner in CA, ShuffleAndCut |
A nice way to double your sentinel army
quickly. Sentinels are all about death by
numbers, and though they are weak on their
own, they are pretty nasty when you have them
in great numbers. Base's biggest drawback is
it's high threshold cost. If you can find
away to survive that, you'll be able to get a
few extra sentinel characters out to help the
cause late game.
In limited, there is no way this card is worth
putting in a deck. The sentinel arsenal is
very small, and there just aren't enough to
make a focused deck.
Constructed: 3
Limited: 1
|
Judge
Bill
*game store employee
|
A nice card in principle, this lets you put
extra Sentinel characters from your resource
row into your front or support row for free.
Unfortunately, the threshold cost for this
card is quite high, and it makes this
marginally playable, in my opinion. You only
get the extra character starting in the fifth
turn, at the cost of locking your resources at
5. Maybe with enough small characters you can
overwhel an army that takes a while to get
going, but this strategy leaves you completely
vulnerable to other fast decks.
In limited, I'd doubt you'd have enough
sentinels to make this playable.
Constructed: 3
Limited: 1
|
Paul Hagan |
I find myself sitting on the
fence on this card. On one hand, I've had
games where my opponent drops a Nimrod, Mutant
Hunter and follows up by flipping this card to
make a free Sentinel, Mark IV, which is never
fun to deal with. On the other hand, I look
and Sentinels and see *so many* Locations and
Plot Twists that they can play the resource
row and wonder how often you start putting
quality characters down there as opposed to,
say, Reconstruction Program or South American
Sentinel Base.Not having any extensive
first-hand knowledge in playing with
Sentinels, I'll go out on a limb and say this
card probably warrents a couple of slots in
any Sentinel deck, if only to help make up in
quantity what Sentinels seem to lack in
quality.
In limited, I've learned to rarely draft up
Sentinels, as you won't usually get enough of
them to be effective. Guilt by association
makes this card low quality in limited.
Constructed Rating: 3.0
Limited Rating: 1.5
|
|