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Pojo's
Marvel VS Card of the Day
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Genosha
Marvel Origins
Date Reviewed: 5.7.04
Constructed Average Rating: 4.75
Limited Average Rating: 3.75
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Scott
Gerhardt
* Game Store owner in
CA, ShuffleAndCut
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I
have a tendency to schedule good cards on
Friday. I guess it's the theory of ending
the week with a bang and on a good note.
Oh, do we ever end
on a good note here. :)
First of all, the
card is designed for Brotherhood. Even
it's cost works to stay under the threshold for
a New Brotherhood. That deck, by the way,
has a tendency to run through it's hand quickly,
making it a prime target for refilling with
Genosha. Playing Magneto on turn 5, then
whacking a Genosha to draw 4 cards is simply
sick. Right now, this is one of the 4, and
maybe 3 hottest cards of the set for good
reason. Any deck can play it and abuse it.
It's just that good.
In limited, why
not. Play it, and if you need it in a
crunch, you get 2 extra cards. Who can't use 2
extra cards in a pinch?
Constructed:
5
Limited: 4.5
Current Price: $17.33 |
Christine
Gerhardt
* game store
owner in CA, ShuffleAndCut |
An intregral part of the Brotherhood deck,
Genosha can give you a 5th resource that is
sacrificable to take you back down to that
critical level of 4 for your attack. Drawing
a lot of cards at that point can really boost
the quality of what you play, and get you to
the cards you need more quickly. In a pinch,
it can be used without Magneto to improve your
hand.
In limited, card draw is always welcome, and
if you come across this in a draft, grab it.
If nothing else, it's a damn nice money rare.
Constructed: 4
Limited: 3
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Judge
Bill
*game store employee
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One of the best ways to get ahead in any card
game is drawing extra cards. This allows you
to draw an extra turn's worth of cards no
matter what deck you are playing; and, if you
happen to be playing Magneto. you get two
extra turns worth of cards. This will help you
to get to your business spells faster, and
thus, is a great card to have in any deck,
constructed or limited.
Constructed: 5
Limited: 5
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Paul Hagan |
As of
Origins, there are seven cards in the game
that allow you to draw cards. Four are the
team-up cards Mutant Nation, Unlikely Allies,
Heroes United, and Common Enemy. Another,
Primary Directives, is useful only in Sentinel
decks. Likewise, Antarctic Research Base is
only useful in Fantastic Four decks utilizing
equipment (though that's not necessarily a bad
thing). So six out of the seven cards are
restricted to decks using specific teams.
Enter Genosha.
This card can go in any
deck. It will always draw you two cards. You
get an added bonus of two additional cards if
you have Magneto hanging out somewhere on your
board. Either way you go, though, two cards is
two cards.
As for the loss of a
resource, you just have to consider whether
card advantage will make up for being a turn
behind. Its usually a very simple call.
In limited, I would pick
this card up, but because of the unique nature
of limited in that missing a drop can be more
devestating than in constructed, I also might
let it slide for at least one rotation of the
table.
Constructed Rating: 5.0
Limited Rating: 4.0
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IQ |
Constructed
What to say about
one of the best locations in the game other than
card advantage is ALWAYS a good thing?
Worst case scenario
you get to pop this baby on turn 4 to draw 2
cards. Granted you’re gona want to wait until
turn five when your Magneto hits the table to
draw 4 instead, but worst come to worst this
card will draw you 2 cards.
I would say that a
card that forces you to lose one resource to
draw 2 cards is not that bad but when you give
that card the ability to draw you 4 cards every
turn it’s just plain wrong, so all I got to say
is when it comes to constructed is…
Genosha + Magneto +
Salvage = 4.5 Rating
It’s not a 5 because
I’m saving that only for staples (cards that go
in EVERY deck)
Limited
I don’t think this
card is that bad in limited because you’re only
gona have 1 instead of 4 and if you’re playing
in a draft you better pull Magneto and this card
because these 2 cards don’t last too long in a
draft. All in all card advantage is always good
and we should never forget that.
Rating 4 |
Criminal |
Constructed
Drawing 2
cards may not seem like much in a game where
you do so at the beginning of every turn, but
although this effect would be much more
powerful in many other card games it is still
not too bad in Marvel Vs. Now, drawing FOUR
cards with Genosha is very powerful indeed.
Maybe even a bit too powerful.
Because of its
drawback of setting you back a turn when used,
this card is not currently playable in the
current tournament decks... except 1. The
deck in which it IS playable in, Genosha
is pretty much required in order to play it.
I know I don't need to explain why Genosha is
so good in New Brotherhood because if you're
like me, you got tired of hearing the
explanation of how the deck works after about
the 100th time. Anyways, Genosha is a staple
in New Brotherhood and offers great potential
in future sets.
Limited
Great all
around card to have and add to a deck, when
you need your resources don't play it, the
game will often last long enough for it to
have a use at one point or another. Probably
not a first pick, but 3-6 sounds just about
right.
Constructed
Rating: 5/5 (in brotherhood)
Limited Rating:
3/5
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