Marvel-ous
Pojo's Marvel TCG You need it. They Got it. This page view sponsored by



Pojo's Marvel VS Card of the Day

Dangerous Experiment
 

Marvel Origins


Date Reviewed: 10.25.04


Constructed Average Rating: 2
Limited Average Rating: 1.5


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Nakaiya21

Dangerous Experiment

 

Today we are going to look at a plot twist that could either help you or hurt you…depending on how lucky you are. 

 

With Dangerous Experiment you exhaust a SS character you control and announce a plot twist name.  Then you reveal cards from the top of your deck until you reveal a plot twist of the same name, shuffle all other cards into your deck, and take endurance loss for every card you revealed.  This card is dangerous…there is no doubt about it.

 

Even if you are lucky…and you better hope you are…you will still take at least 1 endurance loss and have to exhaust your SS character as payment.  It may not sound like a lot, especially if you really, really need a particular plot twist, but you must keep in mind that SS decks are very expensive to run in terms of your endurance.  Between the endurance you must pay to keep characters on the board, to have power boosts, and any endurance loss you receive in battle; can you afford to purposely take endurance loss? 

 

One way to help offset the cost of this card is by playing night vision, however keep in mind that you will take up valuable space in your deck by running this combo.  Also you have to remember that this card has a threshold cost of 4, so if you were hoping to get an early advantage, think again.  Considering that SS decks are made to hit hard and hit quickly, this card will probably not see any action in a competitive SS constructed deck.

 

Ratings:

SS constructed deck – 2.0/5.0 ….With everything else you are paying for...you really can’t afford to take the chance with this card.

 

Limited – 1.5/5.0 ….Being able to get any plot twist you need in this format is great…however you stand a much better chance of taking larger endurance loss.

 


Johnny Blaze
Dangerous Experiment- If you are not comboing this card with something else like say Night Vision then you ought to. Not only do you exhaust one of your target SS characters but you will also be suffering a major endurance loss since you lose endurance for each card revealed until that named plot twist.

Constructed: 2/5 – Might be good in a specific SS deck built around it. I can’t see this card getting a whole lot of play though due to its endurance loss drawback.

Limited: 1/5 – Where a quick jump on early endurance loss can mean a game loss in draft, this card is just too risky to use here even if you are drafting SS. There just isn’t that Plot Twist that is that good that will win you a game that warrants this negative effect.
 
Paul Hagan Dangerous Experiment --

Yech. I don't like this card for multiple reasons. First, I don't see any reason for the cost to play this card to be so high. Not only do you have to wait until Turn 4 to go on the hunt, but you also have to exhaust a Sinister Syndicate character you control.

Second, a lot of decks don't run a lot of 4-ofs. In fact, if you look, quite a few decks run 2-ofs and 3-ofs and not a lot of 4-ofs when it relates to card count. This, in turn, means that you are less likely to hit the card for which you are looking.

Third, the Experiment doesn't hunt for *any* card. It only hunts down a Plot Twist. Considering a number of decks only play between 16-24 Plot Twists, I'm not sure I want to risk going past a lot of characters that I would like to draw up to get to a Plot Twist *and* take a lot of endurance in the process.

Finally, it just isn't accurate enough. Unless you are playing a way to check out the top card of your deck (Night Vision, Base of Operations, etc.), you are taking a crap shoot on a lone Plot Twist. Miss by too much, and you'll be losing this game.

Constructed Rating: 2.0
Limited Rating: 2.5
 
Without Victory, there is no survival...

 

Copyright Pojo.com 1998-2004

WizKids, LLC has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game . WizKids, LLC has granted permission to pojo.com to use such names, logos, and/or marks for promotional and informational purposes on its website but does not endorse, and is not affiliated with pojo.com in any official capacity whatsoever.