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Pojo's
Marvel VS Card of the Day
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GCPD
Officer – Army
DC Origins
Date Reviewed: 9.03.04
Constructed Average Rating: 3.06
Limited Average Rating: 2.06
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
GCPD Officer – Army
Looks like we are
going to finish up the week with GCPD Officer, a
card that I think is one of the most fun cards
to play with out of GK. Why do I like it so
much? Well, when run in a GCPD weenie rush
deck, it provides a great way to keep your
opponent at bay until you can pull out your
7-drop Batman. The thing that makes these guys
so good is that when they are exhausted, they
are automatically reinforced. Wow! This means
that you can run these guys in a regular GK
deck, as they are great reinforcement material
for your other characters. Another thing that
these characters provide that you seldom see in
GK is range. Never underestimate the power of
characters with range, especially when you can
combo them with cards like Cover Fire. With a
stat of 1/1 this card is a solid 1-drop that is
extremely effective.
Ratings:
GK constructed –
3.5/5.0 …This card is not for every GK deck, but
when you combine their effect along with all of
the support it has, you really get a good card.
Limited – 3.0/5.0
…If you are getting a lot of GK characters then
you should get as many of these cards as
possible.
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Johnny Blaze |
GCPD Officer, Army-
The Blue Boys that protect Gotham. Better make
it Batman instead. But really, for a 1 drop
these guys are actually pretty nice. You see
when they are exhausted they also have
reinforcement. What this means is that you can
exhaust a GCPD to gain reinforcement on one of
them in order to prevent major BEL loss.
Constructed: 3/5- Combos well with Clock Tower,
exhaust a GCPD and then look at the top card of
your deck or how about Wayne Manor, exhaust a GK
and gain 1 endurance. So you can gain endurance
and also have the reinforcement benefit.
Limited: 2.5/5 - If you can also pull a
Commissioner Gordon these guys combo well in
draft. Hopefully you can at least get a couple
GCPD’s also.
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Jason
Bunch |
I love Army
characters, there's no doubt about it. I love
swarming, I love team attacking with them, and I
love grabbing handfuls of them with Longshot.
GCPD has some great support cards, and has the
potential to be a new deck in the current
metagame. They combo great with Wayne Manor;
Activate it to gain one endurance, and once
exhausted, they reinforce themselves. Throw in
Commissioner Gordon to power them up, use Harvey
Bullock to exhaust your opponent's big
attackers, or just activate them all to draw
cards and pump up 7 drop Batman. I'm trying to
find a good way to combo them with Sentinels...I
just love the idea of all those Army characters
out at once. This is an amazing utility card,
and its going to see a lot of play, especially
since GK can Fizzle itsworst
enemy: Flame Trap.
In Limited, go ahead and grab some. You'll see
them at the end of the draft, and its got a good
ability for a 1 drop. It also helps meet the
Loyalty requirement for a lot of the good GK
cards.
Ratings:
Constructed - 3.25/5
Limited - 2.75/5
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Paul Hagan |
GCPD Officer
I'm 50-50 on the Gotham Cops. On one hand, they
are pretty lame on their own. You have, at best,
a reinforced 1/1, so you can take your 1
endurance, and that's about it. However, when
you get them in droves and with other cards,
such as Cosmic Radiation or Batman, The Dark
Knight, then the cops all of a sudden become a
make-or-break character in a lot of decks. I
mentioned Cosmic Radiation above, and that got
me to thinking that GCPD Officer is much like
Cosmic Radiation -- it doesn't belong in every
Gotham deck (much like CR doesn't belong in
every Fan-Four), but if you build your deck
around them, then it can be stellar.
In limited, I'll just pass on the cops. However,
check out my upcoming GenCon Report, Part Two,
to see a fun story on GCPD Officers in draft.
Constructed Rating: 2.5
Limited Rating: 1.5
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